Browse State-of-the-Art › Minecraft
Minecraft
94 papers with code · 0 benchmarks · 0 datasets archive 2025-07-28
Benchmarks archive 2025-07-28
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Libraries
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Datasets archive 2025-07-28
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Subtasks archive 2025-07-28
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Most implemented papers archive 2025-07-28
30 shown of 94 papers with code (236 tagged with this task in all), ordered by repositories listed in the archive, not by stars (the archive holds no stars, so PwC's “Social” and “Latest” sorts cannot be reproduced). Papers without a page here are shown as plain text.
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10 Jan 2023 7 repositories listed Syntology ran 21 of 34 samples · 13 unverifiedDeveloping a general algorithm that learns to solve tasks across a wide range of applications has been a fundamental challenge in artificial intelligence.
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19 Jul 2019 4 repositories listed Syntology ran 0 of 12 samples · 12 unverified · 12 pointer-only (licence)This paper describes an implementation of a bot assistant in Minecraft, and the tools and platform allowing players to interact with the bot and to record those interactions.
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17 Jun 2022 3 repositories listed Syntology ran 9 of 28 samples · 19 unverifiedAutonomous agents have made great strides in specialist domains like Atari games and Go.
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12 Mar 2020 3 repositories listed Syntology ran 0 of 5 samples · 5 unverifiedSample inefficiency of deep reinforcement learning methods is a major obstacle for their use in real-world applications.
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1 Jul 2017 3 repositories listed Syntology ran 3 of 3 samples · 0 unverified · 3 pointer-only (licence)We propose Teacher-Student Curriculum Learning (TSCL), a framework for automatic curriculum learning, where the Student tries to learn a complex task and the Teacher automatically chooses subtasks from a given set for…
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21 Jan 2023 2 repositories listed Syntology ran 5 of 7 samples · 2 unverified · 7 pointer-only (licence)We study the problem of learning goal-conditioned policies in Minecraft, a popular, widely accessible yet challenging open-ended environment for developing human-level multi-task agents.
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5 Oct 2022 2 repositories listedTo generate accurate videos, algorithms have to understand the spatial and temporal dependencies in the world.
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23 Jun 2022 2 repositories listed Syntology ran 2 of 2 samples · 0 unverifiedPretraining on noisy, internet-scale datasets has been heavily studied as a technique for training models with broad, general capabilities for text, images, and other modalities.
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23 Jun 2022 2 repositories listedIn order for artificial agents to successfully perform tasks in changing environments, they must be able to both detect and adapt to novelty.
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18 Feb 2021 2 repositories listedWe introduce the Clockwork VAE (CW-VAE), a video prediction model that leverages a hierarchy of latent sequences, where higher levels tick at slower intervals.
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11 Mar 2019 2 repositories listedDeep Q-Learning has been successfully applied to a wide variety of tasks in the past several years.
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23 Jun 2025 1 repository listedTo evaluate performance, we develop GameWorld Score, a unified benchmark measuring visual quality, temporal quality, action controllability, and physical rule understanding for Minecraft world generation.
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20 Jun 2025 1 repository listedThis paper introduces TransDreamerV3, a reinforcement learning model that enhances the DreamerV3 architecture by integrating a transformer encoder.
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29 May 2025 1 repository listedFour representative world model baselines are evaluated on our benchmark.
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26 May 2025 1 repository listed Syntology ran 2 of 2 samples · 0 unverified · 2 pointer-only (licence)In this work, we take a step further to build a comprehensive benchmark called MineAnyBuild, aiming to evaluate the spatial planning ability of open-world AI agents in the Minecraft game.
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20 May 2025 1 repository listedTo this end, we leverage backward reasoning and make the planning starting from the terminal state, which can directly achieve the task goal in one step.
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18 May 2025 1 repository listedThis paper introduces an open-source simulator, BeliefNest, designed to enable embodied agents to perform collaborative tasks by leveraging Theory of Mind.
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22 Apr 2025 1 repository listedIn ALFWorld, it achieves a new record 98% success rate after only 4 iterations.
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9 Apr 2025 1 repository listedWe present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over 10⁴⁰⁰ possible goals.
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25 Mar 2025 1 repository listedIn this work, we present two novel contributions toward improving research in human-machine teaming (HMT): 1) a Minecraft testbed to accelerate testing and deployment of collaborative AI agents and 2) a tool to allow…
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5 Mar 2025 1 repository listed Syntology ran 0 of 4 samples · 4 unverifiedRecent advancements in Large Language Model(LLM)-based Multi-Agent Systems(MAS) have demonstrated remarkable potential for tackling complex decision-making tasks.
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20 Feb 2025 1 repository listedLarge Language Models (LLMs) have shown great promise in tool-making, yet existing frameworks often struggle to efficiently construct reliable toolsets and are limited to single-task settings.
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18 Feb 2025 1 repository listedWe used the Numeric Safe Action Model Learning (NSAM) algorithm to learn a numeric domain model and solve new problems with the learned domain model and a numeric planner.
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30 Dec 2024 1 repository listedWe present Plancraft, a multi-modal evaluation dataset for LLM agents.
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24 Dec 2024 1 repository listed Syntology ran 1 of 1 samples · 0 unverifiedMinecraft has emerged as a valuable testbed for embodied intelligence and sequential decision-making research, yet the development and validation of novel agents remains hindered by significant engineering challenges.
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6 Dec 2024 1 repository listed Syntology ran 8 of 10 samples · 2 unverifiedCollaboration is a cornerstone of society.
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26 Nov 2024 1 repository listedWe present APT, an advanced Large Language Model (LLM)-driven framework that enables autonomous agents to construct complex and creative structures within the Minecraft environment.
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20 Nov 2024 1 repository listedTo this end, we introduce ViSTa, a dataset for evaluating Vision-based understanding of Sequential Tasks.
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29 Oct 2024 1 repository listedWe propose a novel approach that uses large language models (LLMs) to generate persona-driven conversations between Players and Non-Player Characters (NPC) in games.
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23 Oct 2024 1 repository listed Syntology ran 3 of 3 samples · 0 unverified · 3 pointer-only (licence)Using this approach, we train ROCKET-1, a low-level policy that predicts actions based on concatenated visual observations and segmentation masks, supported by real-time object tracking from SAM-2.
Syntology lines on 12 of the papers shown; no Syntology record for the others (a paper without an arXiv id cannot be joined to the graph, and absence from the graph layer is not a recorded non-run). “Ran” means the sample executed on a synthesized fixture, not that the paper's result was reproduced. Read from the graph 2026-09-24.
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