Papers › Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language Instructions

Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language Instructions

1 Nov 2022arXiv:2211.00688archive 2025-07-28

Alexey Skrynnik, Zoya Volovikova, Marc-Alexandre Côté, Anton Voronov, Artem Zholus, Negar Arabzadeh, Shrestha Mohanty, Milagro Teruel, Ahmed Awadallah, Aleksandr Panov, Mikhail Burtsev, Julia Kiseleva

The adoption of pre-trained language models to generate action plans for embodied agents is a promising research strategy. However, execution of instructions in real or simulated environments requires verification of the feasibility of actions as well as their relevance to the completion of a goal. We propose a new method that combines a language model and reinforcement learning for the task of building objects in a Minecraft-like environment according to the natural language instructions. Our method first generates a set of consistently achievable sub-goals from the instructions and then completes associated sub-tasks with a pre-trained RL policy. The proposed method formed the RL baseline at the IGLU 2022 competition.

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iglu-contest/nlp-baselines-2022 mentioned on GitHubpytorchMIT report

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Language ModelingLanguage ModellingMinecraftReinforcement Learning (RL)reinforcement-learning

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