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Board Games
60 papers with code · 0 benchmarks · 2 datasets archive 2025-07-28
Benchmarks archive 2025-07-28
No benchmark for this task in the archive.
Libraries
Not in the archive: the export carries no per-task library table, so there is nothing to show at snapshot 2025-07-28.
Datasets archive 2025-07-28
2 datasets whose archive record lists this task, ordered by the archive's paper count.
Subtasks archive 2025-07-28
3 subtasks in the archive's task tree.
Most implemented papers archive 2025-07-28
30 shown of 60 papers with code (131 tagged with this task in all), ordered by repositories listed in the archive, not by stars (the archive holds no stars, so PwC's “Social” and “Latest” sorts cannot be reproduced). Papers without a page here are shown as plain text.
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10 Oct 2019 9 repositories listed Syntology ran 1 of 5 samples · 4 unverifiedThe goal of RLCard is to bridge reinforcement learning and imperfect information games, and push forward the research of reinforcement learning in domains with multiple agents, large state and action space, and sparse…
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20 Dec 2020 3 repositories listedThe AlphaZero algorithm has been successfully applied in a range of discrete domains, most notably board games.
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19 Aug 2019 3 repositories listedCrazyhouse is a game with a higher branching factor than chess and there is only limited data of lower quality available compared to AlphaGo.
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4 Feb 2019 3 repositories listed Syntology ran 1 of 1 samples · 0 unverifiedUnlike other benchmarks such as the Arcade Learning Environment, evaluation of agent performance in Obstacle Tower is based on an agent's ability to perform well on unseen instances of the environment.
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8 Jun 2017 3 repositories listedWe propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages.
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19 May 2025 2 repositories listedLarge Language Models (LLMs) have demonstrated strong performance on tasks with short time frames, but struggle with tasks requiring longer durations.
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10 Mar 2025 2 repositories listedWe introduce ZeroSumEval, a dynamic, competition-based, and evolving evaluation framework for Large Language Models (LLMs) that leverages competitive games.
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23 Aug 2022 2 repositories listedReinforcement Learning has recently surfaced as a very powerful tool to solve complex problems in the domain of board games, wherein an agent is generally required to learn complex strategies and moves based on its own…
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14 Dec 2021 2 repositories listedThese decisions can be viewed as separate moves, which is already a common practice in multi-action games for efficiency reasons.
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29 Sep 2021 2 repositories listedHowever, previous instantiations of this approach were limited to the use of deterministic models.
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7 Apr 2021 2 repositories listed Syntology ran 0 of 20 samples · 20 unverifiedThe largest experiments in machine learning now require resources far beyond the budget of all but a few institutions.
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10 Feb 2021 2 repositories listedUsing a model of the environment, reinforcement learning agents can plan their future moves and achieve superhuman performance in board games like Chess, Shogi, and Go, while remaining relatively sample-efficient.
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23 Dec 2019 2 repositories listed Syntology ran 6 of 6 samples · 0 unverified · 4 pointer-only (licence)We show through illustrative examples (Chess, Atari, Go), human studies (Chess), and automated evaluation methods (Chess) that SARFA generates saliency maps that are more interpretable for humans than existing…
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24 May 2018 2 repositories listed Syntology ran 3 of 3 samples · 0 unverifiedA core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go.
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16 Feb 2018 2 repositories listedGGP problems can be solved by reinforcement learning.
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17 Jun 2025 1 repository listedDeep Reinforcement Learning (DRL) has achieved remarkable success in complex sequential decision-making tasks, such as playing Atari 2600 games and mastering board games.
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29 May 2025 1 repository listed Syntology ran 2 of 2 samples · 0 unverifiedLarge language models (LLMs) memorize a vast amount of prior knowledge from the Internet that help them on downstream tasks but also may notoriously sway their outputs towards wrong or biased answers.
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7 Apr 2025 1 repository listedDeveloping complex non-embedded agents remains challenging, especially in card-based RTS games with complex features and large state spaces.
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19 Feb 2025 1 repository listedHex and Counter Wargames are adversarial two-player simulations of real military conflicts requiring complex strategic decision-making.
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16 Dec 2024 1 repository listed Syntology ran 0 of 8 samples · 8 unverifiedRecent theories suggest that loss power laws arise from Zipf's law, a power law observed in domains like natural language.
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25 Aug 2024 1 repository listedExperimental results show that the proposed agents, trained on either individual games or multiple games simultaneously, consistently outperform traditional algorithms such as Minimax and Monte Carlo Tree Search and…
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12 Aug 2024 1 repository listedDefining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity.
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12 Jul 2024 1 repository listedAutomatically generating novel and interesting games is a complex task.
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3 Jul 2024 1 repository listedOur environment enables the creation of high-dimensional continuous control tasks within a robotics football simulation.
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14 Jun 2024 1 repository listed Syntology ran 1 of 2 samples · 1 unverified · 2 pointer-only (licence)By learning a pessimistic world model and demonstrating its role in improving policy robustness, our research contributes towards making (model-based) RL more robust.
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13 Jun 2024 1 repository listedIn this field, Monte Carlo Tree Search is a popular algorithm family, aiming to build game trees and explore them efficiently.
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25 Apr 2024 1 repository listedMonte Carlo Tree Search (MCTS)-based algorithms, such as MuZero and its derivatives, have achieved widespread success in various decision-making domains.
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23 Apr 2024 1 repository listedThis paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search).
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14 Dec 2023 1 repository listedThe use of generative AI in education is a controversial topic.
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22 Nov 2023 1 repository listedThe gameplay of strategic board games such as chess, Go and Hex is often characterized by combinatorial, relational structures -- capturing distinct interactions and non-local patterns -- and not just images.
Syntology lines on 8 of the papers shown; no Syntology record for the others (a paper without an arXiv id cannot be joined to the graph, and absence from the graph layer is not a recorded non-run). “Ran” means the sample executed on a synthesized fixture, not that the paper's result was reproduced. Read from the graph 2026-09-24.
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