Papers › MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games

MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games

17 Oct 2023arXiv:2310.11305archive 2025-07-28

Ti-Rong Wu, Hung Guei, Pei-Chiun Peng, Po-Wei Huang, Ting Han Wei, Chung-Chin Shih, Yun-Jui Tsai

This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human performance in many games, it remains unclear which among them is most suitable or efficient for specific tasks. Through MiniZero, we systematically evaluate the performance of each algorithm in two board games, 9x9 Go and 8x8 Othello, as well as 57 Atari games. For two board games, using more simulations generally results in higher performance. However, the choice of AlphaZero and MuZero may differ based on game properties. For Atari games, both MuZero and Gumbel MuZero are worth considering. Since each game has unique characteristics, different algorithms and simulations yield varying results. In addition, we introduce an approach, called progressive simulation, which progressively increases the simulation budget during training to allocate computation more efficiently. Our empirical results demonstrate that progressive simulation achieves significantly superior performance in two board games. By making our framework and trained models publicly available, this paper contributes a benchmark for future research on zero-knowledge learning algorithms, assisting researchers in algorithm selection and comparison against these zero-knowledge learning baselines. Our code and data are available at https://rlg.iis.sinica.edu.tw/papers/minizero.

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Tasks

Atari GamesBoard Games

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Methods

AlphaZeroAverage PoolingBatch NormalizationConvolutionMonte-Carlo Tree SearchMuZeroPrioritized Experience ReplayReLUResidual BlockResidual Connection

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