Methods › Reinforcement Learning › Heuristic Search Algorithms › Monte-Carlo Tree Search
Monte-Carlo Tree Search
archive 2025-07-28 Description, source and code snippet are the archive's method entry.
Monte-Carlo Tree Search is a planning algorithm that accumulates value estimates obtained from Monte Carlo simulations in order to successively direct simulations towards more highly-rewarded trajectories. We execute MCTS after encountering each new state to select an agent's action for that state: it is executed again to select the action for the next state. Each execution is an iterative process that simulates many trajectories starting from the current state to the terminal state. The core idea is to successively focus multiple simulations starting at the current state by extending the initial portions of trajectories that have received high evaluations from earlier simulations.
Source: Sutton and Barto, Reinforcement Learning (2nd Edition)
Image Credit: Chaslot et al
Papers archive 2025-07-28
30 shown of 166, newest first. Repository counts are the archive's code-links table. A Syntology line states what Syntology ran from that paper's harvested code; it is per sample and not a correctness claim.
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VIDEE: Visual and Interactive Decomposition, Execution, and Evaluation of Text Analytics with Intelligent Agents 17 Jun 2025 · 0 repositories · arXiv:2506.21582
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Calibrated Value-Aware Model Learning with Stochastic Environment Models 28 May 2025 · 0 repositories · arXiv:2505.22772
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Solving General-Utility Markov Decision Processes in the Single-Trial Regime with Online Planning 21 May 2025 · 0 repositories · arXiv:2505.15782
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Adaptive Stress Testing Black-Box LLM Planners 8 May 2025 · 0 repositories · arXiv:2505.05665
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Adaptive Branch-and-Bound Tree Exploration for Neural Network Verification 2 May 2025 · 1 repository · arXiv:2505.00963
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Trans-Zero: Self-Play Incentivizes Large Language Models for Multilingual Translation Without Parallel Data 20 Apr 2025 · 1 repository · arXiv:2504.14669
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Neural-Guided Equation Discovery 21 Mar 2025 · 1 repository · arXiv:2503.16953
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A Neural Symbolic Model for Space Physics 11 Mar 2025 · 1 repository · arXiv:2503.07994
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OptionZero: Planning with Learned Options 23 Feb 2025 · 1 repository · arXiv:2502.16634Syntology ran 7 of 8 samples · 1 unverified · 8 pointer-only (licence)
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Boost, Disentangle, and Customize: A Robust System2-to-System1 Pipeline for Code Generation 18 Feb 2025 · 0 repositories · arXiv:2502.12492
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Reinforcement Learning in Strategy-Based and Atari Games: A Review of Google DeepMinds Innovations 14 Feb 2025 · 0 repositories · arXiv:2502.10303
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Evaluating World Models with LLM for Decision Making 13 Nov 2024 · 0 repositories · arXiv:2411.08794
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Evaluating Robustness of Reinforcement Learning Algorithms for Autonomous Shipping 7 Nov 2024 · 0 repositories · arXiv:2411.04915
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Interpreting the Learned Model in MuZero Planning 7 Nov 2024 · 0 repositories · arXiv:2411.04580
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Human-aligned Chess with a Bit of Search 4 Oct 2024 · 1 repository · arXiv:2410.03893
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Zero-Shot Multi-Hop Question Answering via Monte-Carlo Tree Search with Large Language Models 28 Sep 2024 · 0 repositories · arXiv:2409.19382
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An Efficient and Generalizable Symbolic Regression Method for Time Series Analysis 6 Sep 2024 · 0 repositories · arXiv:2409.03986
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DeepSeek-Prover-V1.5: Harnessing Proof Assistant Feedback for Reinforcement Learning and Monte-Carlo Tree Search 15 Aug 2024 · 2 repositories · arXiv:2408.08152Syntology ran 4 of 10 samples · 6 unverified
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Combining AI Control Systems and Human Decision Support via Robustness and Criticality 3 Jul 2024 · 0 repositories · arXiv:2407.03210
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Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing 3 Jul 2024 · 0 repositories · arXiv:2407.03049
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Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games 13 Jun 2024 · 0 repositories · arXiv:2406.09242
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Efficient Monte Carlo Tree Search via On-the-Fly State-Conditioned Action Abstraction 2 Jun 2024 · 1 repository · arXiv:2406.00614
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Global Rewards in Restless Multi-Armed Bandits 2 Jun 2024 · 0 repositories · arXiv:2406.00738
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Extreme Value Monte Carlo Tree Search 28 May 2024 · 0 repositories · arXiv:2405.18248
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PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning 28 May 2024 · 1 repository · arXiv:2405.18123
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Efficient Multi-agent Reinforcement Learning by Planning 20 May 2024 · 1 repository · arXiv:2405.11778
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Value Augmented Sampling for Language Model Alignment and Personalization 10 May 2024 · 1 repository · arXiv:2405.06639Syntology ran 1 of 1 samples · 0 unverified
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ReZero: Boosting MCTS-based Algorithms by Backward-view and Entire-buffer Reanalyze 25 Apr 2024 · 1 repository · arXiv:2404.16364
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Tree Search-Based Policy Optimization under Stochastic Execution Delay 8 Apr 2024 · 1 repository · arXiv:2404.05440Syntology ran 8 of 8 samples · 0 unverified · 8 pointer-only (licence)
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Can Large Language Models Play Games? A Case Study of A Self-Play Approach 8 Mar 2024 · 0 repositories · arXiv:2403.05632
Tasks archive 2025-07-28
20 shown of 111 tasks the archive attaches to papers tagged with this method, by distinct papers. A task without a page in the catalog is plain text.
Usage over time archive 2025-07-28
Components: the archive holds no method-to-method composition, so PwC's Components table cannot be rebuilt; the Papers list carries no Results column for the same reason (the archive does not join its leaderboard rows to method tags).
Categories archive 2025-07-28
Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections