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Board Games
Papers archive 2025-07-28
archive papers tagged: 131 · with a code link: 60 · where Syntology ran a sample: 12 (11 with a run with no instrument failure, 1 where every run was a failure of Syntology's instrument) Syntology
Show: all tagged papersonly where code ran (12 of 131 tagged: 11 with a run with no instrument failure, 1 where every run was a failure of Syntology's instrument)
Page 2 of 2: papers 101 to 131 of 131, in archive order: by repositories listed in the archive (most first), then newest first, not by stars (the archive holds no stars, so PwC's “Social” and “Latest” sorts cannot be reproduced). Papers that list no repository come after every paper that lists one.
Papers without a page here are shown as plain text. A Syntology line reads “N ran (of which C constructed an object rather than computing a result; K with no instrument failure: H honoured, V violated, P with no contract checked; I where Syntology's instrument failed) · U unverified”; the figure “where Syntology's instrument failed” counts failures of Syntology's instrument, not of the code. When the archive marks a repository official for the paper, the line starts with that repository's state (the archive's flag, not a verdict on who wrote the code); hover it for the repositories the samples that ran came from. Abstracts are on each paper's page.
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Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants24 Feb 2021 0 repositories listed
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Solving QSAT problems with neural MCTS17 Jan 2021 0 repositories listed
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Strategic Features for General Games4 Jan 2021 0 repositories listed
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Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning6 Dec 2020 0 repositories listed
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11 TeraFLOPs per second photonic convolutional accelerator for deep learning optical neural networks14 Nov 2020 0 repositories listed
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Playing Carcassonne with Monte Carlo Tree Search27 Sep 2020 0 repositories listed
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An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation2 Sep 2020 0 repositories listed
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The Go Transformer: Natural Language Modeling for Game Play7 Jul 2020 0 repositories listed
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Dialogue Policies for Learning Board Games through Multimodal Communication1 Jul 2020 0 repositories listed
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Warm-Start AlphaZero Self-Play Search Enhancements26 Apr 2020 0 repositories listed
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Polygames: Improved Zero Learning27 Jan 2020 0 repositories listed
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A⋆MCTS: SEARCH WITH THEORETICAL GUARANTEE USING POLICY AND VALUE FUNCTIONS25 Sep 2019 0 repositories listed
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The Many AI Challenges of Hearthstone15 Jul 2019 0 repositories listed
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General Board Game Playing for Education and Research in Generic AI Game Learning11 Jul 2019 0 repositories listed
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Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates14 May 2019 0 repositories listed
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Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning8 Apr 2019 0 repositories listed
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Improved Reinforcement Learning with Curriculum29 Mar 2019 0 repositories listed
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Learning Self-Game-Play Agents for Combinatorial Optimization Problems8 Mar 2019 0 repositories listed
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At Human Speed: Deep Reinforcement Learning with Action Delay16 Oct 2018 0 repositories listed
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Transferring Deep Reinforcement Learning with Adversarial Objective and Augmentation4 Sep 2018 0 repositories listed
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Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning13 Jun 2018 0 repositories listed
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Between Progress and Potential Impact of AI: the Neglected Dimensions2 Jun 2018 0 repositories listed
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Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework5 Apr 2017 0 repositories listed
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Machine Learning with Guarantees using Descriptive Complexity and SMT Solvers9 Sep 2016 0 repositories listed
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Simplified Boardgames8 Jun 2016 0 repositories listed
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Why Artificial Intelligence Needs a Task Theory --- And What It Might Look Like15 Apr 2016 0 repositories listed
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Building Machines That Learn and Think Like People1 Apr 2016 0 repositories listed
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Is swarm intelligence able to create mazes?25 Jan 2016 0 repositories listed
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Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games14 Nov 2014 0 repositories listed
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Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League5 Jun 2014 0 repositories listed
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Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games1 Jun 2014 0 repositories listed