Papers › Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution

Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution

23 Dec 2019arXiv:1912.12191archive 2025-07-28

Nikaash Puri, Sukriti Verma, Piyush Gupta, Dhruv Kayastha, Shripad Deshmukh, Balaji Krishnamurthy, Sameer Singh

As deep reinforcement learning (RL) is applied to more tasks, there is a need to visualize and understand the behavior of learned agents. Saliency maps explain agent behavior by highlighting the features of the input state that are most relevant for the agent in taking an action. Existing perturbation-based approaches to compute saliency often highlight regions of the input that are not relevant to the action taken by the agent. Our proposed approach, SARFA (Specific and Relevant Feature Attribution), generates more focused saliency maps by balancing two aspects (specificity and relevance) that capture different desiderata of saliency. The first captures the impact of perturbation on the relative expected reward of the action to be explained. The second downweighs irrelevant features that alter the relative expected rewards of actions other than the action to be explained. We compare SARFA with existing approaches on agents trained to play board games (Chess and Go) and Atari games (Breakout, Pong and Space Invaders). We show through illustrative examples (Chess, Atari, Go), human studies (Chess), and automated evaluation methods (Chess) that SARFA generates saliency maps that are more interpretable for humans than existing approaches. For the code release and demo videos, see https://nikaashpuri.github.io/sarfa-saliency/.

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cross_entropy rl-interpretation/understandingRL/visualize_atari/saliency.py official repository ran · our draft was wrong MIT (permissive) · 636e79ded1f9a112 · report
cross_entropy_mcts rl-interpretation/understandingRL/go/go_saliency.py official repository ran · honoured contract MIT (permissive) · 509a45cb8014fde0 · report
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Tasks

Atari GamesBoard GamesDeep Reinforcement LearningReinforcement LearningReinforcement Learning (RL)Specificity

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