Browse State-of-the-Art › Game of Chess
Game of Chess
7 papers with code · 0 benchmarks · 0 datasets archive 2025-07-28
Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid. The idea of making a machine that could beat a Grandmaster human player was a fascination in the artificial community for decades. Famously IBM's DeepBlue beat Kasparov in the 1990s. More recently more human-like approaches such as AlphaZero have appeared.
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Most implemented papers archive 2025-07-28
7 shown of 7 papers with code (24 tagged with this task in all), ordered by repositories listed in the archive, not by stars (the archive holds no stars, so PwC's “Social” and “Latest” sorts cannot be reproduced). Papers without a page here are shown as plain text.
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5 Dec 2017 62 repositories listed Syntology ran 13 of 17 samples · 4 unverified · 9 pointer-only (licence)The game of chess is the most widely-studied domain in the history of artificial intelligence.
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19 Nov 2019 18 repositories listed Syntology ran 43 of 64 samples · 21 unverified · 62 pointer-only (licence)When evaluated on Go, chess and shogi, without any knowledge of the game rules, MuZero matched the superhuman performance of the AlphaZero algorithm that was supplied with the game rules.
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4 Sep 2015 3 repositories listedThis report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer.
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26 Feb 2021 2 repositories listedMotivated by this issue, we consider the task of language modeling for the game of chess.
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27 Nov 2017 2 repositories listed Syntology ran 2 of 2 samples · 0 unverified · 2 pointer-only (licence)We present an end-to-end learning method for chess, relying on deep neural networks.
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4 Jul 2020 1 repository listedWe have seen numerous machine learning methods tackle the game of chess over the years.
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1 Jul 2018 1 repository listedThis paper examines the problem of generating natural language descriptions of chess games.
Syntology lines on 3 of the papers shown; no Syntology record for the others (a paper without an arXiv id cannot be joined to the graph, and absence from the graph layer is not a recorded non-run). “Ran” means the sample executed on a synthesized fixture, not that the paper's result was reproduced. Read from the graph 2026-09-24.
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