Browse State-of-the-Art › Starcraft II
Starcraft II
90 papers with code · 3 benchmarks · 6 datasets archive 2025-07-28
Starcraft II is a RTS game; the task is to train an agent to play the game.
( Image credit: The StarCraft Multi-Agent Challenge )
Description from the archive archive 2025-07-28.
Benchmarks archive 2025-07-28
3 leaderboard tables shown for this task, 3 with rows (a “benchmark” on this site is a table with at least one row, as on /sota), ordered by row count. “Best model” is the first row in the archive's own order at snapshot; nothing is re-ranked here and metric direction is not recorded in the archive. PwC's Trend sparklines are not in the archive, so that column is omitted.
| Dataset | Best model (first row in archive order) | Paper | Code | Syntology | Compare |
|---|---|---|---|---|---|
| CollectMineralShards (1 row) | FullyConv LSTM | StarCraft II: A New Challenge for Reinforcement Learning | code | Syntology ran 5 of 5 samples · 0 unverified | Compare |
| MoveToBeacon (1 row) | FullyConv LSTM | StarCraft II: A New Challenge for Reinforcement Learning | code | Syntology ran 5 of 5 samples · 0 unverified | Compare |
| SMAC-Exp (1 row) | QMIX | QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent... | code | Syntology ran 9 of 11 samples · 2 unverified | Compare |
Syntology column: samples harvested from the paper's repositories and executed on synthesized fixtures; “ran” is not a correctness claim and does not order the table. A dash means no Syntology record for that paper, not a recorded non-run. Read from the graph 2026-09-24.
Libraries
Not in the archive: the export carries no per-task library table, so there is nothing to show at snapshot 2025-07-28.
Datasets archive 2025-07-28
6 datasets whose archive record lists this task, ordered by the archive's paper count.
Subtasks archive 2025-07-28
No subtask under this task in the archive's task tree.
Parent tasks archive 2025-07-28
Most implemented papers archive 2025-07-28
30 shown of 90 papers with code (175 tagged with this task in all), ordered by repositories listed in the archive, not by stars (the archive holds no stars, so PwC's “Social” and “Latest” sorts cannot be reproduced). Papers without a page here are shown as plain text.
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11 Feb 2019 23 repositories listed Syntology ran 6 of 15 samples · 9 unverified · 13 pointer-only (licence)In this paper, we propose the StarCraft Multi-Agent Challenge (SMAC) as a benchmark problem to fill this gap.
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2 Mar 2021 19 repositories listed Syntology ran 2 of 2 samples · 0 unverifiedThis is often due to the belief that PPO is significantly less sample efficient than off-policy methods in multi-agent systems.
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30 Mar 2018 18 repositories listed Syntology ran 9 of 11 samples · 2 unverified · 6 pointer-only (licence)At the same time, it is often possible to train the agents in a centralised fashion in a simulated or laboratory setting, where global state information is available and communication constraints are lifted.
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16 Aug 2017 10 repositories listed Syntology ran 5 of 5 samples · 0 unverified · 2 pointer-only (licence)Finally, we present initial baseline results for canonical deep reinforcement learning agents applied to the StarCraft II domain.
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30 Jul 2021 9 repositories listed Syntology ran 7 of 11 samples · 4 unverifiedA central goal of machine learning is the development of systems that can solve many problems in as many data domains as possible.
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5 Jun 2018 7 repositories listed Syntology ran 4 of 8 samples · 4 unverified · 4 pointer-only (licence)We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational…
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3 Aug 2020 6 repositories listed Syntology ran 2 of 4 samples · 2 unverifiedThis paper presents a novel MARL approach, called duPLEX dueling multi-agent Q-learning (QPLEX), which takes a duplex dueling network architecture to factorize the joint value function.
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21 May 2021 5 repositories listedIn recent years, researchers have achieved great success in applying Deep Reinforcement Learning (DRL) algorithms to Real-time Strategy (RTS) games, creating strong autonomous agents that could defeat professional…
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16 Nov 2023 3 repositories listed Syntology ran 0 of 23 samples · 23 unverifiedBenchmarks are crucial in the development of machine learning algorithms, with available environments significantly influencing reinforcement learning (RL) research.
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14 Mar 2020 3 repositories listed Syntology ran 1 of 4 samples · 3 unverifiedWe propose FACtored Multi-Agent Centralised policy gradients (FACMAC), a new method for cooperative multi-agent reinforcement learning in both discrete and continuous action spaces.
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20 Dec 2024 2 repositories listedRecently, deep Multi-Agent Reinforcement Learning (MARL) has demonstrated its potential to tackle complex cooperative tasks, pushing the boundaries of AI in collaborative environments.
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23 Sep 2022 2 repositories listed Syntology ran 0 of 10 samples · 10 unverifiedIn this work, we investigate a set of RL techniques for the full-length game of StarCraft II.
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22 Nov 2021 2 repositories listedEfficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems.
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7 Aug 2021 2 repositories listedAfter the discussion, we present the future research directions for these problems.
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4 Jun 2021 2 repositories listedRecently, deep multi-agent reinforcement learning (MARL) has shown the promise to solve complex cooperative tasks.
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6 Feb 2021 2 repositories listed Syntology ran 2 of 2 samples · 0 unverifiedMulti-Agent Reinforcement Learning (MARL) has seen revolutionary breakthroughs with its successful application to multi-agent cooperative tasks such as computer games and robot swarms.
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4 Oct 2020 2 repositories listedLearning a role selector based on action effects makes role discovery much easier because it forms a bi-level learning hierarchy -- the role selector searches in a smaller role space and at a lower temporal resolution,…
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27 Sep 2019 2 repositories listedThis paper introduces the deep coordination graph (DCG) for collaborative multi-agent reinforcement learning.
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6 Sep 2019 2 repositories listedMulti-agent reinforcement learning (MARL) has recently received considerable attention due to its applicability to a wide range of real-world applications.
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20 Jul 2019 2 repositories listedWe introduce Arena, a toolkit for multi-agent reinforcement learning (MARL) research.
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27 May 2019 2 repositories listedIn this paper, we use causal models to derive causal explanations of behaviour of reinforcement learning agents.
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19 Sep 2018 2 repositories listedBoth TStarBot1 and TStarBot2 are able to defeat the built-in AI agents from level 1 to level 10 in a full game (1v1 Zerg-vs-Zerg game on the AbyssalReef map), noting that level 8, level 9, and level 10 are cheating…
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9 Oct 2017 2 repositories listedWe also split MSC into training, validation and test set for the convenience of evaluation and comparison.
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7 Mar 2025 1 repository listedWe introduce Attentive VLM Agent (AVA), a multimodal StarCraft II agent that aligns artificial agent perception with the human gameplay experience.
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3 Mar 2025 1 repository listed Syntology ran 0 of 1 samples · 1 unverifiedSpecifically for (c), we introduce a trajectory-class predictor that performs agent-wise predictions on the trajectory class; and we design a trajectory-class representation model for each trajectory class.
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23 Feb 2025 1 repository listedIn this paper, we introduce Action Generation with Plackett-Luce Sampling (AGPS), a novel mechanism for agent decision order optimization.
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16 Feb 2025 1 repository listedTo address problems such as lack of relevant knowledge and poor control over subtasks of varying importance, we propose a Hierarchical Expert Prompt (HEP) for LLM.
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21 Jan 2025 1 repository listedMulti-Agent Reinforcement Learning (MARL) has gained significant traction for solving complex real-world tasks, but the inherent stochasticity and uncertainty in these environments pose substantial challenges to…
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8 Nov 2024 1 repository listedThis paper introduces a new environment LLM-PySC2 (the Large Language Model StarCraft II Learning Environment), a platform derived from DeepMind's StarCraft II Learning Environment that serves to develop Large Language…
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11 Oct 2024 1 repository listedWe introduce a serialization framework for StarCraft II that reduces the cost of dataset creation and storage, as well as improving usage ergonomics.
Syntology lines on 12 of the papers shown; no Syntology record for the others (a paper without an arXiv id cannot be joined to the graph, and absence from the graph layer is not a recorded non-run). “Ran” means the sample executed on a synthesized fixture, not that the paper's result was reproduced. Read from the graph 2026-09-24.
Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections