Papers › Relational Deep Reinforcement Learning

Relational Deep Reinforcement Learning

5 Jun 2018arXiv:1806.01830archive 2025-07-28

Vinicius Zambaldi, David Raposo, Adam Santoro, Victor Bapst, Yujia Li, Igor Babuschkin, Karl Tuyls, David Reichert, Timothy Lillicrap, Edward Lockhart, Murray Shanahan, Victoria Langston, Razvan Pascanu, Matthew Botvinick, Oriol Vinyals, Peter Battaglia

We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.

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Syntology Ran 4 of 8 code samples harvested from 3 repositories linked to this paper; 4 have no recorded run. Of those that ran: 4 ran · our draft was wrong.

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inoryy/reaver mentioned on GitHubtfMIT report
mavischer/DRRL mentioned on GitHubpytorch report
nathangrinsztajn/Box-World mentioned on GitHubMIT report
nathanin/pad mentioned on GitHubtf report
nicoladainese96/RelationalDeepRL mentioned on GitHubpytorch report
nicoladainese96/SC2-RL mentioned on GitHubpytorch report

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4ran · our draft was wrong
4unverified

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clones nicoladainese96/RelationalDeepRL/RelationalModule/RelationalNetworks.py community (archive-listed) ran · our draft was wrong no licence file found · pointer only · 2271c8526c9dce4e · report
get_color_dict nicoladainese96/RelationalDeepRL/Utils/train_agent.py community (archive-listed) ran · our draft was wrong fingerprinted no licence file found · pointer only · 2eacb54e050a89ca · report
get_state nicoladainese96/RelationalDeepRL/Utils/train_agent.py community (archive-listed) ran · our draft was wrong no licence file found · pointer only · 2840e9977435e9ff · report
play_episode nicoladainese96/RelationalDeepRL/Utils/train_agent.py community (archive-listed) ran · our draft was wrong no licence file found · pointer only · 5e5f7cfb6e59e9fe · report
is_empty nathangrinsztajn/Box-World/boxworld_gen.py community (archive-listed) unverified MIT (permissive) · 1370fecfbea0eb23 · report
parse inoryy/reaver/reaver/envs/gym.py community (archive-listed) unverified MIT (permissive) · c9c02de53f161dbb · report
sampling_pairs nathangrinsztajn/Box-World/boxworld_gen.py community (archive-listed) unverified MIT (permissive) · 13b1a016d3def745 · report
world_gen nathangrinsztajn/Box-World/boxworld_gen.py community (archive-listed) unverified MIT (permissive) · 042e8679c9d88ed2 · report

Tasks

Deep Reinforcement LearningReinforcement LearningReinforcement Learning (RL)Relational ReasoningStarcraftStarcraft IIreinforcement-learning

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