Browse State-of-the-Art › Card Games
Card Games
23 papers with code · 0 benchmarks · 1 dataset archive 2025-07-28
Card games involve playing cards: the task is to train an agent to play the game with specified rules and beat other players.
Description from the archive archive 2025-07-28.
Benchmarks archive 2025-07-28
No benchmark for this task in the archive.
Libraries
Not in the archive: the export carries no per-task library table, so there is nothing to show at snapshot 2025-07-28.
Datasets archive 2025-07-28
1 dataset whose archive record lists this task, ordered by the archive's paper count.
Subtasks archive 2025-07-28
4 subtasks in the archive's task tree.
Most implemented papers archive 2025-07-28
23 shown of 23 papers with code (52 tagged with this task in all), ordered by repositories listed in the archive, not by stars (the archive holds no stars, so PwC's “Social” and “Latest” sorts cannot be reproduced). Papers without a page here are shown as plain text.
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10 Oct 2019 9 repositories listed Syntology ran 1 of 5 samples · 4 unverifiedThe goal of RLCard is to bridge reinforcement learning and imperfect information games, and push forward the research of reinforcement learning in domains with multiple agents, large state and action space, and sparse…
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3 Mar 2016 7 repositories listedWhen applied to Leduc poker, Neural Fictitious Self-Play (NFSP) approached a Nash equilibrium, whereas common reinforcement learning methods diverged.
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19 Feb 2024 2 repositories listedWe further characterize the game-theoretic properties of LLMs, such as equilibrium and Pareto Efficiency in repeated games.
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11 Jun 2019 2 repositories listedJass is a very popular card game in Switzerland and is closely connected with Swiss culture.
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30 Aug 2018 2 repositories listedWe introduce a new virtual environment for simulating a card game known as "Big 2".
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22 Mar 2016 2 repositories listedMany language generation tasks require the production of text conditioned on both structured and unstructured inputs.
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25 Oct 2024 1 repository listedDigital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence.
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30 Aug 2024 1 repository listedThe accuracy of the observed strength relations in these games is comparable to traditional pairwise win value predictions, while also offering a more manageable complexity for analysis.
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14 Jul 2024 1 repository listedHowever, the game of Doudizhu presents significant challenges due to its vast state/action space and unique characteristics involving reasoning about competition and cooperation, making the game extremely difficult to…
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23 Jun 2024 1 repository listedRecent advancements in large language models (LLMs) have unlocked the potential for generating high-quality game commentary.
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5 Dec 2023 1 repository listedThe utilization of artificial intelligence (AI) in card games has been a well-explored subject within AI research for an extensive period.
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29 Sep 2023 1 repository listed Syntology ran 3 of 4 samples · 1 unverified · 4 pointer-only (licence)Unlike perfect information games, where all elements are known to every player, imperfect information games emulate the real-world complexities of decision-making under uncertain or incomplete information.
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19 Jul 2023 1 repository listedTo bridge this gap, we introduce PyTAG, a Python API for interacting with the Tabletop Games framework (TAG).
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14 May 2023 1 repository listedThis paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder Scrolls Online.
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24 Feb 2023 1 repository listedResponsibility attribution is a key concept of accountable multi-agent decision making.
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11 Jun 2021 1 repository listed Syntology ran 3 of 6 samples · 3 unverified · 1 pointer-only (licence)Games are abstractions of the real world, where artificial agents learn to compete and cooperate with other agents.
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25 May 2021 1 repository listedDrafting, i.
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8 Jan 2021 1 repository listedWe report the results by providing a comprehensive analysis of the set of rules and their implications.
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7 Nov 2020 1 repository listedIn this paper, we present a deep reinforcement learning approach for deck building in arena mode - an understudied game mode present in many collectible card games.
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28 Jun 2019 1 repository listedKlondike, the game in the Windows Solitaire program, is just one of many single-player card games, generically called 'patience' or 'solitaire' games, for which players have long wanted to know how likely a particular…
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24 Jan 2019 1 repository listedDeep reinforcement learning (DRL) has gained a lot of attention in recent years, and has been proven to be able to play Atari games and Go at or above human levels.
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22 Aug 2018 1 repository listedMany poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input.
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26 Jun 2018 1 repository listedDeck building is a crucial component in playing Collectible Card Games (CCGs).
Syntology lines on 3 of the papers shown; no Syntology record for the others (a paper without an arXiv id cannot be joined to the graph, and absence from the graph layer is not a recorded non-run). “Ran” means the sample executed on a synthesized fixture, not that the paper's result was reproduced. Read from the graph 2026-09-24.
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