Papers › Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games

Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games

26 Jun 2018arXiv:1806.09771archive 2025-07-28

Zhengxing Chen, Chris Amato, Truong-Huy Nguyen, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr

Deck building is a crucial component in playing Collectible Card Games (CCGs). The goal of deck building is to choose a fixed-sized subset of cards from a large card pool, so that they work well together in-game against specific opponents. Existing methods either lack flexibility to adapt to different opponents or require large computational resources, still making them unsuitable for any real-time or large-scale application. We propose a new deck recommendation system, named Q-DeckRec, which learns a deck search policy during a training phase and uses it to solve deck building problem instances. Our experimental results demonstrate Q-DeckRec requires less computational resources to build winning-effective decks after a training phase compared to several baseline methods.

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