Papers › Application of Self-Play Reinforcement Learning to a Four-Player Game of Imperfect Information

Application of Self-Play Reinforcement Learning to a Four-Player Game of Imperfect Information

30 Aug 2018arXiv:1808.10442archive 2025-07-28

Henry Charlesworth

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an initial starting hand of 13 cards). As such it poses a challenge for many current reinforcement learning methods. We then use the recently proposed "Proximal Policy Optimization" algorithm to train a deep neural network to play the game, purely learning via self-play, and find that it is able to reach a level which outperforms amateur human players after only a relatively short amount of training time and without needing to search a tree of future game states.

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henrycharlesworth/big2_PPOalgorithm officialmentioned in papermentioned on GitHubtf report
jasonisgod/Big2 mentioned on GitHubtf report

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Card GamesReinforcement LearningReinforcement Learning (RL)reinforcement-learning

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