Papers › Survey of Artificial Intelligence for Card Games and Its Application to the Swiss Game Jass

Survey of Artificial Intelligence for Card Games and Its Application to the Swiss Game Jass

11 Jun 2019arXiv:1906.04439archive 2025-07-28

Joel Niklaus, Michele Alberti, Vinaychandran Pondenkandath, Rolf Ingold, Marcus Liwicki

In the last decades we have witnessed the success of applications of Artificial Intelligence to playing games. In this work we address the challenging field of games with hidden information and card games in particular. Jass is a very popular card game in Switzerland and is closely connected with Swiss culture. To the best of our knowledge, performances of Artificial Intelligence agents in the game of Jass do not outperform top players yet. Our contribution to the community is two-fold. First, we provide an overview of the current state-of-the-art of Artificial Intelligence methods for card games in general. Second, we discuss their application to the use-case of the Swiss card game Jass. This paper aims to be an entry point for both seasoned researchers and new practitioners who want to join in the Jass challenge.

PaperPDFCode

Code

Dominik1999/SchafkopfAI mentioned on GitHub report
tobiasemrich/SchafkopfRL mentioned on GitHubpytorch report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Tasks

Card GamesCultural Vocal Bursts Intensity Prediction

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections