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Scatter Connection

10 papers tagged archive 2025-07-28

archive 2025-07-28 Description, source and code snippet are the archive's method entry.

A Scatter Connection is a type of connection that allows a vector to be "scattered" onto a layer representing a map, so that a vector at a specific location corresponds to objects of interest at that location (e.g. units in Starcraft II). This allows for the integration of spatial and non-spatial features.

Papers archive 2025-07-28

10 shown of 10, newest first. Repository counts are the archive's code-links table. A Syntology line states what Syntology ran from that paper's harvested code; it is per sample and not a correctness claim.

Tasks archive 2025-07-28

15 tasks the archive attaches to papers tagged with this method, by distinct papers. A task without a page in the catalog is plain text.

TaskPapers
Starcraft II7
Starcraft6
Reinforcement Learning3
Reinforcement Learning (RL)3
reinforcement-learning3
Decision Making2
AI Agent1
CPU1
Deep Reinforcement Learning1
Diversity1
Imitation Learning1
Language Modelling1
Large Language Model1
Offline RL1
Transfer Learning1

Usage over time archive 2025-07-28

Papers per year tagged with Scatter Connection: 2019 to 2023, peak 4 4 0 2019: 1 paper 2019 2020: 1 paper 2020 2021: 4 papers 2021 2022: 1 paper 2022 2023: 3 papers 2023
Papers per year the archive tags with this method, by the paper's archive date (10 dated). Bars are counts, not a trend claim.

Components: the archive holds no method-to-method composition, so PwC's Components table cannot be rebuilt; the Papers list carries no Results column for the same reason (the archive does not join its leaderboard rows to method tags).

Categories archive 2025-07-28

Miscellaneous Components

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections