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FPS Games
12 papers with code · 0 benchmarks · 0 datasets archive 2025-07-28
First-person shooter (FPS) games Involve like call of duty so enjoy
( Image credit: Procedural Urban Environments for FPS Games )
Description from the archive archive 2025-07-28.
Benchmarks archive 2025-07-28
No benchmark for this task in the archive.
Libraries
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Datasets archive 2025-07-28
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Subtasks archive 2025-07-28
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Parent tasks archive 2025-07-28
Most implemented papers archive 2025-07-28
12 shown of 12 papers with code (19 tagged with this task in all), ordered by repositories listed in the archive, not by stars (the archive holds no stars, so PwC's “Social” and “Latest” sorts cannot be reproduced). Papers without a page here are shown as plain text.
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6 May 2016 10 repositories listed Syntology ran 2 of 5 samples · 3 unverified · 5 pointer-only (licence)Here, we propose a novel test-bed platform for reinforcement learning research from raw visual information which employs the first-person perspective in a semi-realistic 3D world.
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18 Sep 2016 7 repositories listedAdvances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions.
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21 Jun 2020 4 repositories listed Syntology ran 0 of 5 samples · 5 unverifiedIn this work we aim to solve this problem by optimizing the efficiency and resource utilization of reinforcement learning algorithms instead of relying on distributed computation.
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9 Apr 2021 2 repositories listedThis paper describes an AI agent that plays the popular first-person-shooter (FPS) video game `Counter-Strike; Global Offensive' (CSGO) from pixel input.
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2 Feb 2024 1 repository listedDomain randomisation enhances the transferability of vision models across visually distinct domains with similar content.
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27 Sep 2023 1 repository listedIn this paper, we propose a new approach called Adaptive Behavioral Costs in Reinforcement Learning (ABC-RL) for training a human-like agent with competitive strength.
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7 Dec 2020 1 repository listedFor this reason, we collected the physiological, environmental, and the game chair data from Pro and amateur players.
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18 Aug 2019 1 repository listedeSports is the rapidly developing multidisciplinary domain.
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18 Aug 2019 1 repository listedToday's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team.
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17 Jun 2019 1 repository listedWe introduce entropy-based exploration (EBE) that enables an agent to explore efficiently the unexplored regions of state space.
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24 Jan 2018 1 repository listedThe results on the 2D environments show the effectiveness of the learned policy in an idealistic setting while results on the 3D environments demonstrate the model's capability of learning the policy and perceptual…
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8 Jun 2016 1 repository listed Syntology ran 0 of 1 samples · 1 unverifiedThe successor map represents the expected future state occupancy from any given state and the reward predictor maps states to scalar rewards.
Syntology lines on 3 of the papers shown; no Syntology record for the others (a paper without an arXiv id cannot be joined to the graph, and absence from the graph layer is not a recorded non-run). “Ran” means the sample executed on a synthesized fixture, not that the paper's result was reproduced. Read from the graph 2026-09-24.
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