Papers › Playing FPS Games with Deep Reinforcement Learning

Playing FPS Games with Deep Reinforcement Learning

18 Sep 2016arXiv:1609.05521archive 2025-07-28

Guillaume Lample, Devendra Singh Chaplot

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments that are fully observable to the agent. In this paper, we present the first architecture to tackle 3D environments in first-person shooter games, that involve partially observable states. Typically, deep reinforcement learning methods only utilize visual input for training. We present a method to augment these models to exploit game feature information such as the presence of enemies or items, during the training phase. Our model is trained to simultaneously learn these features along with minimizing a Q-learning objective, which is shown to dramatically improve the training speed and performance of our agent. Our architecture is also modularized to allow different models to be independently trained for different phases of the game. We show that the proposed architecture substantially outperforms built-in AI agents of the game as well as humans in deathmatch scenarios.

PaperPDFCode

In Syntology View this paper on Syntology: its repositories, every harvested function with whether it ran, its licence and the call to fetch it.

Open this paper in Syntology's Atlas, the map of the papers in Syntology's graph and their citations.

Code

glample/Arnold officialmentioned in papermentioned on GitHubpytorch report
KyleChen400/patch_dqn mentioned on GitHubpytorch report
RENHANFEI/patch_sup mentioned on GitHubpytorch report
RENHANFEI/vizdoom_health_gathering mentioned on GitHubpytorch report
RENHANFEI/vizdoom_patch_dqn mentioned on GitHubpytorch report
RENHANFEI/vizdoom_patch_supreme mentioned on GitHubpytorch report
jeffchy/Artificial-Idiot mentioned on GitHubtf report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Tasks

Deep Reinforcement LearningFPS GamesGame of DoomQ-LearningReinforcement LearningReinforcement Learning (RL)reinforcement-learning

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Methods

SPEED

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections