Papers › Deep Successor Reinforcement Learning

Deep Successor Reinforcement Learning

8 Jun 2016arXiv:1606.02396archive 2025-07-28

Tejas D. Kulkarni, Ardavan Saeedi, Simanta Gautam, Samuel J. Gershman

Learning robust value functions given raw observations and rewards is now possible with model-free and model-based deep reinforcement learning algorithms. There is a third alternative, called Successor Representations (SR), which decomposes the value function into two components -- a reward predictor and a successor map. The successor map represents the expected future state occupancy from any given state and the reward predictor maps states to scalar rewards. The value function of a state can be computed as the inner product between the successor map and the reward weights. In this paper, we present DSR, which generalizes SR within an end-to-end deep reinforcement learning framework. DSR has several appealing properties including: increased sensitivity to distal reward changes due to factorization of reward and world dynamics, and the ability to extract bottleneck states (subgoals) given successor maps trained under a random policy. We show the efficacy of our approach on two diverse environments given raw pixel observations -- simple grid-world domains (MazeBase) and the Doom game engine.

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Deep Reinforcement LearningFPS GamesGame of DoomReinforcement LearningReinforcement Learning (RL)reinforcement-learning

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