Papers › UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture
UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture
Hiroyasu Akada, Jian Wang, Soshi Shimada, Masaki Takahashi, Christian Theobalt, Vladislav Golyanik
We present UnrealEgo, i.e., a new large-scale naturalistic dataset for egocentric 3D human pose estimation. UnrealEgo is based on an advanced concept of eyeglasses equipped with two fisheye cameras that can be used in unconstrained environments. We design their virtual prototype and attach them to 3D human models for stereo view capture. We next generate a large corpus of human motions. As a consequence, UnrealEgo is the first dataset to provide in-the-wild stereo images with the largest variety of motions among existing egocentric datasets. Furthermore, we propose a new benchmark method with a simple but effective idea of devising a 2D keypoint estimation module for stereo inputs to improve 3D human pose estimation. The extensive experiments show that our approach outperforms the previous state-of-the-art methods qualitatively and quantitatively. UnrealEgo and our source codes are available on our project web page.
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Results from the paper archive 2025-07-28
| Task | Dataset | Model | Metric | Value | Rank at snapshot | Leaderboard | Report |
|---|---|---|---|---|---|---|---|
| Egocentric Pose Estimation | UnrealEgo | UnrealEgo | Average MPJPE (mm) | 79.0 | #5 of 6 | Archive leaderboard | report |
| Egocentric Pose Estimation | UnrealEgo | UnrealEgo | PA-MPJPE | 59.2 | #5 of 6 | Archive leaderboard | report |
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