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Hunger Games Search

HGS

12 papers tagged archive 2025-07-28

archive 2025-07-28 Description, source and code snippet are the archive's method entry.

Hunger Games Search (HGS) is a general-purpose population-based optimization technique with a simple structure, special stability features and very competitive performance to realize the solutions of both constrained and unconstrained problems more effectively. HGS is designed according to the hunger-driven activities and behavioural choice of animals. This dynamic, fitness-wise search method follows a simple concept of “Hunger” as the most crucial homeostatic motivation and reason for behaviours, decisions, and actions in the life of all animals to make the process of optimization more understandable and consistent for new users and decision-makers. The Hunger Games Search incorporates the concept of hunger into the feature process; in other words, an adaptive weight based on the concept of hunger is designed and employed to simulate the effect of hunger on each search step. It follows the computationally logical rules (games) utilized by almost all animals and these rival activities and games are often adaptive evolutionary by securing higher chances of survival and food acquisition. This method's main feature is its dynamic nature, simple structure, and high performance in terms of convergence and acceptable quality of solutions, proving to be more efficient than the current optimization methods.

Implementation of the HGS algorithm is available at https://aliasgharheidari.com/HGS.html.

Code snippet in the archive: a link on aliasgharheidari.com (archive link, not checked and not linked: not a code host this site links to).

Papers archive 2025-07-28

12 shown of 12, newest first. Repository counts are the archive's code-links table. A Syntology line states what Syntology ran from that paper's harvested code; it is per sample and not a correctness claim.

Tasks archive 2025-07-28

19 tasks the archive attaches to papers tagged with this method, by distinct papers. A task without a page in the catalog is plain text.

TaskPapers
Graph Neural Network3
Combinatorial Optimization2
Few-Shot Learning2
Graph Learning2
Meta-Learning2
Representation Learning2
Transfer Learning2
3DGS1
Contrastive Learning1
Domain Adaptation1
Efficient Exploration1
Heuristic Search1
Informativeness1
Language Modeling1
Language Modelling1
Masked Language Modeling1
Novel View Synthesis1
Out-of-Distribution Generalization1
PAC learning1

Usage over time archive 2025-07-28

Papers per year tagged with HGS: 2020 to 2025, peak 4 4 0 2020: 2 papers 2020 2021: 1 paper 2021 2022: 2 papers 2022 2023: 4 papers 2023 2024: 2 papers 2024 2025: 1 paper 2025
Papers per year the archive tags with this method, by the paper's archive date (12 dated). Bars are counts, not a trend claim.

Components: the archive holds no method-to-method composition, so PwC's Components table cannot be rebuilt; the Papers list carries no Results column for the same reason (the archive does not join its leaderboard rows to method tags).

Categories archive 2025-07-28

Stochastic OptimizationOptimization

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