Browse State-of-the-Art › Humanoid Control
Humanoid Control
12 papers with code · 0 benchmarks · 0 datasets archive 2025-07-28
Control of a high-dimensional humanoid. This can include skill learning by tracking motion capture clips, learning goal-directed tasks like going towards a moving target, and generating motion within a physics simulator.
Description from the archive archive 2025-07-28.
Benchmarks archive 2025-07-28
No benchmark for this task in the archive.
Libraries
Not in the archive: the export carries no per-task library table, so there is nothing to show at snapshot 2025-07-28.
Datasets archive 2025-07-28
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Subtasks archive 2025-07-28
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Most implemented papers archive 2025-07-28
12 shown of 12 papers with code (37 tagged with this task in all), ordered by repositories listed in the archive, not by stars (the archive holds no stars, so PwC's “Social” and “Latest” sorts cannot be reproduced). Papers without a page here are shown as plain text.
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15 Apr 2025 2 repositories listed Syntology ran 16 of 31 samples · 15 unverified · 31 pointer-only (licence)Unsupervised reinforcement learning (RL) aims at pre-training agents that can solve a wide range of downstream tasks in complex environments.
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11 Jun 2025 1 repository listedTo that end, we introduce SkillBlender, a novel hierarchical reinforcement learning framework for versatile humanoid loco-manipulation.
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18 Mar 2025 1 repository listedIn this work, we present a model-free motion imitation framework (KINESIS) to advance the understanding of muscle-based motor control.
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1 Aug 2024 1 repository listed Syntology ran 1 of 1 samples · 0 unverified · 1 pointer-only (licence)We tackle the recently introduced benchmark for whole-body humanoid control HumanoidBench using MuJoCo MPC.
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15 Aug 2022 1 repository listed Syntology ran 0 of 5 samples · 5 unverifiedWe demonstrate the utility of MoCapAct by using it to train a single hierarchical policy capable of tracking the entire MoCap dataset within dm_control and show the learned low-level component can be re-used to…
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24 Jul 2022 1 repository listedLearning physics-based character controllers that can successfully integrate diverse motor skills using a single policy remains a challenging problem.
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3 Jun 2022 1 repository listed Syntology ran 0 of 5 samples · 5 unverifiedTo address these issues, we present reincarnating RL as an alternative workflow or class of problem settings, where prior computational work (e.
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8 May 2022 1 repository listedKey to our method is the use of a simplified model, a point mass with a virtual arm, for which we first learn a policy that can brachiate across handhold sequences with a prescribed order.
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28 Aug 2020 1 repository listedFor over a decade, model-based reinforcement learning has been seen as a way to leverage control-based domain knowledge to improve the sample-efficiency of reinforcement learning agents.
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5 Aug 2020 1 repository listedIn these algorithms, gradients of the total reward with respect to the policy parameters are estimated using a population of solutions drawn from a search distribution, and then used for policy optimization with…
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12 Jun 2020 1 repository listed Syntology ran 0 of 1 samples · 1 unverified · 1 pointer-only (licence)Our approach is the first humanoid control method that successfully learns from a large-scale human motion dataset (Human3.
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31 Mar 2020 1 repository listedWe bring together a diverse set of technologies from NLOS imaging, human pose estimation and deep reinforcement learning to construct an end-to-end data processing pipeline that converts a raw stream of photon…
Syntology lines on 5 of the papers shown; no Syntology record for the others (a paper without an arXiv id cannot be joined to the graph, and absence from the graph layer is not a recorded non-run). “Ran” means the sample executed on a synthesized fixture, not that the paper's result was reproduced. Read from the graph 2026-09-24.
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