Browse State-of-the-Art › Game Design
Game Design
14 papers with code · 0 benchmarks · 0 datasets archive 2025-07-28
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14 shown of 14 papers with code (99 tagged with this task in all), ordered by repositories listed in the archive, not by stars (the archive holds no stars, so PwC's “Social” and “Latest” sorts cannot be reproduced). Papers without a page here are shown as plain text.
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29 May 2023 2 repositories listedTherefore, the proposed methodology for representing characters can increase the life-spam of machine learning models as well as contribute to a higher performance when compared to traditional techniques typically…
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15 Sep 2018 2 repositories listedIn this paper, a new offline actor-critic learning algorithm is introduced: Sampled Policy Gradient (SPG).
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18 Mar 2017 2 repositories listedThis paper describes a new evolutionary algorithm that is especially well suited to AI-Assisted Game Design.
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2 Apr 2025 1 repository listedIn this work, we present BlenderGym, the first comprehensive VLM system benchmark for 3D graphics editing.
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21 Jan 2025 1 repository listedLarge language models excel as conversational agents, but their capabilities can be further extended through tool usage, i.
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30 Aug 2024 1 repository listedThe accuracy of the observed strength relations in these games is comparable to traditional pairwise win value predictions, while also offering a more manageable complexity for analysis.
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24 Jul 2024 1 repository listedGame Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation.
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6 May 2024 1 repository listed Syntology ran 5 of 8 samples · 3 unverifiedWord2World leverages the abilities of LLMs to create diverse content and extract information.
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19 Jun 2023 1 repository listedThe need for opponent modeling and tracking arises in several real-world scenarios, such as professional sports, video game design, and drug-trafficking interdiction.
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12 Jul 2022 1 repository listedGame consists of multiple types of content, while the harmony of different content types play an essential role in game design.
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8 Jun 2020 1 repository listedAutomated game balancing has often focused on single-agent scenarios.
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9 Sep 2018 1 repository listedThis paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms.
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11 Jul 2017 1 repository listedWhile general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans.
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11 Oct 2016 1 repository listedPeople enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it.
Syntology lines on 1 of the papers shown; no Syntology record for the others (a paper without an arXiv id cannot be joined to the graph, and absence from the graph layer is not a recorded non-run). “Ran” means the sample executed on a synthesized fixture, not that the paper's result was reproduced. Read from the graph 2026-09-24.
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