Papers › V3D-SLAM: Robust RGB-D SLAM in Dynamic Environments with 3D Semantic Geometry Voting

V3D-SLAM: Robust RGB-D SLAM in Dynamic Environments with 3D Semantic Geometry Voting

15 Oct 2024arXiv:2410.12068archive 2025-07-28

Tuan Dang, Khang Nguyen, Mandfred Huber

Simultaneous localization and mapping (SLAM) in highly dynamic environments is challenging due to the correlation complexity between moving objects and the camera pose. Many methods have been proposed to deal with this problem; however, the moving properties of dynamic objects with a moving camera remain unclear. Therefore, to improve SLAM's performance, minimizing disruptive events of moving objects with a physical understanding of 3D shapes and dynamics of objects is needed. In this paper, we propose a robust method, V3D-SLAM, to remove moving objects via two lightweight re-evaluation stages, including identifying potentially moving and static objects using a spatial-reasoned Hough voting mechanism and refining static objects by detecting dynamic noise caused by intra-object motions using Chamfer distances as similarity measurements. Our experiment on the TUM RGB-D benchmark on dynamic sequences with ground-truth camera trajectories showed that our methods outperform the most recent state-of-the-art SLAM methods. Our source code is available at https://github.com/tuantdang/v3d-slam.

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Simultaneous Localization and Mapping

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1x1 ConvolutionBatch NormalizationConvolutionReLUTUM

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