Papers › SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction

SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction

17 Sep 2024arXiv:2409.11211archive 2025-07-28

Marko Mihajlovic, Sergey Prokudin, Siyu Tang, Robert Maier, Federica Bogo, Tony Tung, Edmond Boyer

Digitizing 3D static scenes and 4D dynamic events from multi-view images has long been a challenge in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a practical and scalable reconstruction method, gaining popularity due to its impressive reconstruction quality, real-time rendering capabilities, and compatibility with widely used visualization tools. However, the method requires a substantial number of input views to achieve high-quality scene reconstruction, introducing a significant practical bottleneck. This challenge is especially severe in capturing dynamic scenes, where deploying an extensive camera array can be prohibitively costly. In this work, we identify the lack of spatial autocorrelation of splat features as one of the factors contributing to the suboptimal performance of the 3DGS technique in sparse reconstruction settings. To address the issue, we propose an optimization strategy that effectively regularizes splat features by modeling them as the outputs of a corresponding implicit neural field. This results in a consistent enhancement of reconstruction quality across various scenarios. Our approach effectively handles static and dynamic cases, as demonstrated by extensive testing across different setups and scene complexities.

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19 samples harvested; 12 ran; 5 honoured the contract we drafted; 7 have no recorded run. Read from Syntology's graph 2026-09-24; that is when this build read the record, not when the samples ran.

5ran · honoured contract
2ran · our draft was wrong
1ran · fixture could not drive it
4ran
7unverified

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Tasks

3DGS4D reconstruction

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