Papers › Simulation-based reinforcement learning for real-world autonomous driving

Simulation-based reinforcement learning for real-world autonomous driving

29 Nov 2019arXiv:1911.12905archive 2025-07-28

Błażej Osiński, Adam Jakubowski, Piotr Miłoś, Paweł Zięcina, Christopher Galias, Silviu Homoceanu, Henryk Michalewski

We use reinforcement learning in simulation to obtain a driving system controlling a full-size real-world vehicle. The driving policy takes RGB images from a single camera and their semantic segmentation as input. We use mostly synthetic data, with labelled real-world data appearing only in the training of the segmentation network. Using reinforcement learning in simulation and synthetic data is motivated by lowering costs and engineering effort. In real-world experiments we confirm that we achieved successful sim-to-real policy transfer. Based on the extensive evaluation, we analyze how design decisions about perception, control, and training impact the real-world performance.

PaperPDFCode

In Syntology Open this paper in Syntology's Atlas, the map of the papers in Syntology's graph and their citations.

Code

deepsense-ai/carla-birdeye-view mentioned on GitHubMIT report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Tasks

Autonomous DrivingReinforcement LearningReinforcement Learning (RL)SegmentationSemantic Segmentationreinforcement-learning

Results from the paper archive 2025-07-28

No leaderboard rows for this paper in the archive.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections