Papers › Pragmatically Informative Text Generation
Pragmatically Informative Text Generation
Sheng Shen, Daniel Fried, Jacob Andreas, Dan Klein
We improve the informativeness of models for conditional text generation using techniques from computational pragmatics. These techniques formulate language production as a game between speakers and listeners, in which a speaker should generate output text that a listener can use to correctly identify the original input that the text describes. While such approaches are widely used in cognitive science and grounded language learning, they have received less attention for more standard language generation tasks. We consider two pragmatic modeling methods for text generation: one where pragmatics is imposed by information preservation, and another where pragmatics is imposed by explicit modeling of distractors. We find that these methods improve the performance of strong existing systems for abstractive summarization and generation from structured meaning representations.
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Tasks
Results from the paper archive 2025-07-28
| Task | Dataset | Model | Metric | Value | Rank at snapshot | Leaderboard | Report |
|---|---|---|---|---|---|---|---|
| Data-to-Text Generation | E2E NLG Challenge | S_1^R | BLEU | 68.60 | #1 of 11 | Archive leaderboard | report |
| Data-to-Text Generation | E2E NLG Challenge | S_1^R | CIDEr | 2.37 | #1 of 11 | Archive leaderboard | report |
| Data-to-Text Generation | E2E NLG Challenge | S_1^R | METEOR | 45.25 | #1 of 11 | Archive leaderboard | report |
| Data-to-Text Generation | E2E NLG Challenge | S_1^R | NIST | 8.73 | #1 of 11 | Archive leaderboard | report |
| Data-to-Text Generation | E2E NLG Challenge | S_1^R | ROUGE-L | 70.82 | #1 of 11 | Archive leaderboard | report |
Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.
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