Papers › Pragmatically Informative Text Generation

Pragmatically Informative Text Generation

2 Apr 2019NAACL 2019 6arXiv:1904.01301archive 2025-07-28

Sheng Shen, Daniel Fried, Jacob Andreas, Dan Klein

We improve the informativeness of models for conditional text generation using techniques from computational pragmatics. These techniques formulate language production as a game between speakers and listeners, in which a speaker should generate output text that a listener can use to correctly identify the original input that the text describes. While such approaches are widely used in cognitive science and grounded language learning, they have received less attention for more standard language generation tasks. We consider two pragmatic modeling methods for text generation: one where pragmatics is imposed by information preservation, and another where pragmatics is imposed by explicit modeling of distractors. We find that these methods improve the performance of strong existing systems for abstractive summarization and generation from structured meaning representations.

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sIncerass/prag_generation mentioned in paperpytorch report
reallygooday/60daysofudacity mentioned on GitHubpytorchMIT report

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Tasks

Abstractive Text SummarizationConditional Text GenerationData-to-Text GenerationGrounded language learningInformativenessText Generation

Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
Data-to-Text Generation E2E NLG Challenge S_1^R BLEU 68.60 #1 of 11 Archive leaderboard report
Data-to-Text Generation E2E NLG Challenge S_1^R CIDEr 2.37 #1 of 11 Archive leaderboard report
Data-to-Text Generation E2E NLG Challenge S_1^R METEOR 45.25 #1 of 11 Archive leaderboard report
Data-to-Text Generation E2E NLG Challenge S_1^R NIST 8.73 #1 of 11 Archive leaderboard report
Data-to-Text Generation E2E NLG Challenge S_1^R ROUGE-L 70.82 #1 of 11 Archive leaderboard report

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