Papers › Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP

Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP

10 Jul 2022arXiv:2207.04453archive 2025-07-28

Teemu Pöyhönen, Mika Hämäläinen, Khalid Alnajjar

Role-playing games (RPGs) have a considerable amount of text in video game dialogues. Quite often this text is semi-annotated by the game developers. In this paper, we extract a multilingual dataset of persuasive dialogue from several RPGs. We show the viability of this data in building a persuasion detection system using a natural language processing (NLP) model called BERT. We believe that video games have a lot of unused potential as a datasource for a variety of NLP tasks. The code and data described in this paper are available on Zenodo.

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AdamAttentionAttention DropoutBERTDense ConnectionsDropoutLayer NormalizationLinear LayerLinear Warmup With Linear DecayMulti-Head AttentionResidual ConnectionSoftmaxWeight DecayWordPiece

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