Datasets › Multilingual Persuasion Detection

Multilingual Persuasion Detection

Introduced by Teemu Pöyhönen et al. in Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP10 Jul 2022 archive 2025-07-28

This dataset contains dialogue lines from the games Knights of the Old Republic 1 & 2 and Neverwinter Nights 1. Some of the dialogue lines are marked as persuasive (which is when the player character is attempting a Persuade skill check.)

If you use this data, please cite:

Pöyhönen, T., Hämäläinen, M., Alnajjar, K. (2022) "Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP" DiGRA '22 - Proceedings of the 2022 DiGRA International Conference

Benchmarks archive 2025-07-28

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Papers archive 2025-07-28

No paper in the archive has a leaderboard row on this dataset; the archive counts 1 paper for it but never published that list.

Dataset loaders archive 2025-07-28

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Tasks archive 2025-07-28

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License archive 2025-07-28

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Modalities archive 2025-07-28

Languages archive 2025-07-28

Variants archive 2025-07-28

  • Multilingual Persuasion Detection

1 variant name, as the archive lists them.

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