Papers › HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting

HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting

25 Mar 2025CVPR 2025 1arXiv:2503.19232archive 2025-07-28

Xinpeng Liu, Zeyi Huang, Fumio Okura, Yasuyuki Matsushita

Novel view synthesis has demonstrated impressive progress recently, with 3D Gaussian splatting (3DGS) offering efficient training time and photorealistic real-time rendering. However, reliance on Cartesian coordinates limits 3DGS's performance on distant objects, which is important for reconstructing unbounded outdoor environments. We found that, despite its ultimate simplicity, using homogeneous coordinates, a concept on the projective geometry, for the 3DGS pipeline remarkably improves the rendering accuracies of distant objects. We therefore propose Homogeneous Gaussian Splatting (HoGS) incorporating homogeneous coordinates into the 3DGS framework, providing a unified representation for enhancing near and distant objects. HoGS effectively manages both expansive spatial positions and scales particularly in outdoor unbounded environments by adopting projective geometry principles. Experiments show that HoGS significantly enhances accuracy in reconstructing distant objects while maintaining high-quality rendering of nearby objects, along with fast training speed and real-time rendering capability. Our implementations are available on our project page https://kh129.github.io/hogs/.

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3DGSNovel View SynthesisObject Reconstruction

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