Papers › GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details

GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details

20 May 2024arXiv:2405.12420archive 2025-07-28

Boqian Li, Xuan Li, Ying Jiang, Tianyi Xie, Feng Gao, Huamin Wang, Yin Yang, Chenfanfu Jiang

Traditional 3D garment creation is labor-intensive, involving sketching, modeling, UV mapping, and texturing, which are time-consuming and costly. Recent advances in diffusion-based generative models have enabled new possibilities for 3D garment generation from text prompts, images, and videos. However, existing methods either suffer from inconsistencies among multi-view images or require additional processes to separate cloth from the underlying human model. In this paper, we propose GarmentDreamer, a novel method that leverages 3D Gaussian Splatting (GS) as guidance to generate wearable, simulation-ready 3D garment meshes from text prompts. In contrast to using multi-view images directly predicted by generative models as guidance, our 3DGS guidance ensures consistent optimization in both garment deformation and texture synthesis. Our method introduces a novel garment augmentation module, guided by normal and RGBA information, and employs implicit Neural Texture Fields (NeTF) combined with Score Distillation Sampling (SDS) to generate diverse geometric and texture details. We validate the effectiveness of our approach through comprehensive qualitative and quantitative experiments, showcasing the superior performance of GarmentDreamer over state-of-the-art alternatives. Our project page is available at: https://xuan-li.github.io/GarmentDreamerDemo/.

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3D Generation3D Geometry Prediction3DGSGarment ReconstructionText to 3DTexture Synthesis

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Latent Diffusion Model

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