Papers › Deep Reinforcement Learning with a Natural Language Action Space

Deep Reinforcement Learning with a Natural Language Action Space

14 Nov 2015ACL 2016 8arXiv:1511.04636archive 2025-07-28

Ji He, Jianshu Chen, Xiaodong He, Jianfeng Gao, Lihong Li, Li Deng, Mari Ostendorf

This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement relevance network (DRRN), the architecture represents action and state spaces with separate embedding vectors, which are combined with an interaction function to approximate the Q-function in reinforcement learning. We evaluate the DRRN on two popular text games, showing superior performance over other deep Q-learning architectures. Experiments with paraphrased action descriptions show that the model is extracting meaning rather than simply memorizing strings of text.

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MikulasZelinka/pyfiction mentioned on GitHubtfNOASSERTION report
jvking/text-games mentioned on GitHubMIT report
matthewsparr/Deep-Zork mentioned on GitHub report

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Deep Reinforcement LearningQ-LearningReinforcement LearningReinforcement Learning (RL)reinforcement-learningtext-based games

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Q-Learning

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