Methods › Reinforcement Learning › Q-Learning Networks › Ape-X DQN

Ape-X DQN

3 papers tagged archive 2025-07-28

Introduced by Dan Horgan et al. in Distributed Prioritized Experience Replay

archive 2025-07-28 Description, source and code snippet are the archive's method entry.

Ape-X DQN is a variant of a DQN with some components of Rainbow-DQN that utilizes distributed prioritized experience replay through the Ape-X architecture.

PaperSource

Papers archive 2025-07-28

3 shown of 3, newest first. Repository counts are the archive's code-links table. A Syntology line states what Syntology ran from that paper's harvested code; it is per sample and not a correctness claim.

Tasks archive 2025-07-28

9 tasks the archive attaches to papers tagged with this method, by distinct papers. A task without a page in the catalog is plain text.

TaskPapers
Reinforcement Learning3
Reinforcement Learning (RL)3
reinforcement-learning3
Atari Games2
Deep Reinforcement Learning2
Decision Making1
Multi-agent Reinforcement Learning1
Real-Time Strategy Games1
Starcraft1

Usage over time archive 2025-07-28

Papers per year tagged with Ape-X DQN: 2018 to 2021, peak 2 2 0 2018: 2 papers 2018 2019: 0 papers 2019 2020: 0 papers 2020 2021: 1 paper 2021
Papers per year the archive tags with this method, by the paper's archive date (3 dated). Bars are counts, not a trend claim.

Components: the archive holds no method-to-method composition, so PwC's Components table cannot be rebuilt; the Papers list carries no Results column for the same reason (the archive does not join its leaderboard rows to method tags).

Categories archive 2025-07-28

Q-Learning Networks

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