Datasets › Mario AI
Mario AI
Mario AI was a benchmark environment for reinforcement learning. The gameplay in Mario AI, as in the original Nintendo’s version, consists in moving the controlled character, namely Mario, through two-dimensional levels, which are viewed sideways. Mario can walk and run to the right and left, jump, and (depending on which state he is in) shoot fireballs. Gravity acts on Mario, making it necessary to jump over cliffs to get past them. Mario can be in one of three states: Small, Big (can kill enemies by jumping onto them), and Fire (can shoot fireballs).
Source: https://github.com/zerg000000/mario-ai Image Source: http://julian.togelius.com/Karakovskiy2012The.pdf
Benchmarks archive 2025-07-28
No leaderboard in the archive resolves to this dataset.
Papers archive 2025-07-28
No paper in the archive has a leaderboard row on this dataset; the archive counts 11 papers for it but never published that list.
Dataset loaders archive 2025-07-28
1 loader as listed in the archive; links are outbound and not re-checked here.
Tasks archive 2025-07-28
License archive 2025-07-28
No licence recorded in the archive. Absence here is not a statement about the dataset's terms.
Modalities archive 2025-07-28
Languages archive 2025-07-28
No language tagged.
Variants archive 2025-07-28
- Mario AI
1 variant name, as the archive lists them.
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