Browse State-of-the-Art › Human Animation
Human Animation
13 papers with code · 0 benchmarks · 0 datasets archive 2025-07-28
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Most implemented papers archive 2025-07-28
13 shown of 13 papers with code (42 tagged with this task in all), ordered by repositories listed in the archive, not by stars (the archive holds no stars, so PwC's “Social” and “Latest” sorts cannot be reproduced). Papers without a page here are shown as plain text.
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2 Jul 2019 2 repositories listed Syntology ran 1 of 4 samples · 3 unverifiedIn this paper, we address this multimodal problem by introducing a neural architecture called Joint Language to Pose (or JL2P), which learns a joint embedding of language and pose.
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2 Jun 2025 1 repository listedAlthough video generation is widely applied in various fields, most existing models are limited to single scenarios and cannot perform diverse video generation and editing through dynamic content manipulation.
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28 May 2025 1 repository listed Syntology ran 1 of 1 samples · 0 unverifiedAudio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos.
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26 May 2025 1 repository listedThis ensures the dynamic motion and strong character consistency; (ii) An Audio Emotion Module (AEM) is introduced to extract and transfer the emotional cues from an emotion reference image to the target generated…
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27 Mar 2025 1 repository listedTo address these issues, we propose DynamiCtrl, a novel framework for human animation in video DiT architecture.
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26 Nov 2024 1 repository listed Syntology ran 1 of 11 samples · 10 unverifiedDuring inference, we propose a novel Hamilton-Jacobi-Bellman (HJB) equation-based optimization to further enhance the face quality.
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15 Nov 2024 1 repository listed Syntology ran 1 of 5 samples · 4 unverifiedRecent work on human animation usually involves audio, pose, or movement maps conditions, thereby achieves vivid animation quality.
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15 Nov 2024 1 repository listedAvatar modelling has broad applications in human animation and virtual try-ons.
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6 Nov 2024 1 repository listedWe motivate our work by noting that most methods require a parametric model of the human body to ground pose-dependent deformations.
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23 Sep 2024 1 repository listedUnlike human movements, which are always continuous, dance camera movements involve both continuous sequences of variable lengths and sudden drastic changes to simulate the switching of multiple cameras.
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24 Jul 2024 1 repository listed Syntology ran 1 of 1 samples · 0 unverified · 1 pointer-only (licence)Notably, we introduce a rule-based camera trajectory generation method, enabling the synthetic pipeline to incorporate diverse and precise camera motion annotation, which can rarely be found in real-world data.
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7 Dec 2023 1 repository listedTo overcome these limitations, we leverage Neural Radiance Fields (NeRFs) to represent videos, conducting stylization in the rendered feature space.
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26 Nov 2022 1 repository listedSpecifically, we decompose the generative 3D human synthesis into pose-guided mapping and canonical representation with predefined human pose and shape, such that the canonical representation can be explicitly driven to…
Syntology lines on 5 of the papers shown; no Syntology record for the others (a paper without an arXiv id cannot be joined to the graph, and absence from the graph layer is not a recorded non-run). “Ran” means the sample executed on a synthesized fixture, not that the paper's result was reproduced. Read from the graph 2026-09-24.
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