Browse State-of-the-Art › Dota 2
Dota 2
13 papers with code · 0 benchmarks · 0 datasets archive 2025-07-28
Dota 2 is a multiplayer online battle arena (MOBA). The task is to train one-or-more agents to play and win the game.
( Image credit: OpenAI Five )
Description from the archive archive 2025-07-28.
Benchmarks archive 2025-07-28
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Libraries
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Datasets archive 2025-07-28
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Parent tasks archive 2025-07-28
Most implemented papers archive 2025-07-28
13 shown of 13 papers with code (27 tagged with this task in all), ordered by repositories listed in the archive, not by stars (the archive holds no stars, so PwC's “Social” and “Latest” sorts cannot be reproduced). Papers without a page here are shown as plain text.
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20 Jul 2017 188 repositories listed Syntology ran 99 of 176 samples · 77 unverified · 94 pointer-only (licence)We propose a new family of policy gradient methods for reinforcement learning, which alternate between sampling data through interaction with the environment, and optimizing a "surrogate" objective function using…
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14 Dec 2018 11 repositories listed Syntology ran 0 of 6 samples · 6 unverifiedIn an increasing number of domains it has been demonstrated that deep learning models can be trained using relatively large batch sizes without sacrificing data efficiency.
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29 May 2023 2 repositories listedTherefore, the proposed methodology for representing characters can increase the life-spam of machine learning models as well as contribute to a higher performance when compared to traditional techniques typically…
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16 Oct 2020 2 repositories listedIn this work, we propose Collaborative Q-learning (CollaQ) that achieves state-of-the-art performance in the StarCraft multi-agent challenge and supports ad hoc team play.
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2 Apr 2025 1 repository listedThe detrimental effects of toxicity in competitive online video games are widely acknowledged, prompting publishers to monitor player chat conversations.
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20 Oct 2023 1 repository listedReal-time toxicity detection in online environments poses a significant challenge, due to the increasing prevalence of social media and gaming platforms.
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15 Jun 2023 1 repository listedThen we feed these tokens to a pretrained language model that serves the agent as memory and provides it with a coherent and human-readable representation of the past.
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26 Jan 2023 1 repository listedInstead, for each sub-action we calculate the loss separately, which is less prone to clipping during updates thereby making better use of samples.
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3 Jun 2021 1 repository listedPrediction of the real-time multiplayer online battle arena (MOBA) games' match outcome is one of the most important and exciting tasks in Esports analytical research.
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25 Nov 2020 1 repository listedThis poses non-trivial difficulties for researchers or engineers and prevents the application of MARL to a broader range of real-world problems.
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13 Dec 2019 1 repository listed Syntology ran 0 of 9 samples · 9 unverifiedOn April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game.
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21 May 2019 1 repository listedEven though death events are rare within a game (1\% of the data), the model achieves 0.
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10 Dec 2016 1 repository listedIn this paper, we try to predict the winning team of a match in the multiplayer eSports game Dota 2.
Syntology lines on 3 of the papers shown; no Syntology record for the others (a paper without an arXiv id cannot be joined to the graph, and absence from the graph layer is not a recorded non-run). “Ran” means the sample executed on a synthesized fixture, not that the paper's result was reproduced. Read from the graph 2026-09-24.
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