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Atari Games
Papers archive 2025-07-28
archive papers tagged: 625 · with a code link: 313 · where Syntology ran a sample: 118 (97 with a run with no instrument failure, 21 where every run was a failure of Syntology's instrument) Syntology
Show: all tagged papersonly where code ran (118 of 625 tagged: 97 with a run with no instrument failure, 21 where every run was a failure of Syntology's instrument)
Page 7 of 7: papers 601 to 625 of 625, in archive order: by repositories listed in the archive (most first), then newest first, not by stars (the archive holds no stars, so PwC's “Social” and “Latest” sorts cannot be reproduced). Papers that list no repository come after every paper that lists one.
Papers without a page here are shown as plain text. A Syntology line reads “N ran (of which C constructed an object rather than computing a result; K with no instrument failure: H honoured, V violated, P with no contract checked; I where Syntology's instrument failed) · U unverified”; the figure “where Syntology's instrument failed” counts failures of Syntology's instrument, not of the code. When the archive marks a repository official for the paper, the line starts with that repository's state (the archive's flag, not a verdict on who wrote the code); hover it for the repositories the samples that ran came from. Abstracts are on each paper's page.
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Atari games and Intel processors19 May 2017 0 repositories listed
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Investigating Recurrence and Eligibility Traces in Deep Q-Networks18 Apr 2017 0 repositories listed
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15 Apr 2017 0 repositories listed
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Micro-Objective Learning : Accelerating Deep Reinforcement Learning through the Discovery of Continuous Subgoals11 Mar 2017 0 repositories listed
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Tactics of Adversarial Attack on Deep Reinforcement Learning Agents8 Mar 2017 0 repositories listed
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Online Meta-learning by Parallel Algorithm Competition24 Feb 2017 0 repositories listed
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10 Feb 2017 0 repositories listed
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Learning to predict where to look in interactive environments using deep recurrent q-learning17 Dec 2016 0 repositories listed
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A Deep Learning Approach for Joint Video Frame and Reward Prediction in Atari Games21 Nov 2016 0 repositories listed
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Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learning7 Nov 2016 0 repositories listed
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Combining policy gradient and Q-learning5 Nov 2016 0 repositories listed
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Combating Reinforcement Learning's Sisyphean Curse with Intrinsic Fear3 Nov 2016 0 repositories listed
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Deep Reinforcement Learning With Macro-Actions15 Jun 2016 0 repositories listed
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Strategic Attentive Writer for Learning Macro-Actions15 Jun 2016 0 repositories listed
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Dynamic Frame skip Deep Q Network17 May 2016 0 repositories listed
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Deep Learning for Reward Design to Improve Monte Carlo Tree Search in ATARI Games24 Apr 2016 0 repositories listed
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Neurohex: A Deep Q-learning Hex Agent24 Apr 2016 0 repositories listed
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24 Feb 2016 0 repositories listed
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Understanding Visual Concepts with Continuation Learning22 Feb 2016 0 repositories listed
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A Mathematical Theory of Deep Convolutional Neural Networks for Feature Extraction19 Dec 2015 0 repositories listed
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Reuse of Neural Modules for General Video Game Playing4 Dec 2015 0 repositories listed
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Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning1 Dec 2014 0 repositories listed
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A Comparison of learning algorithms on the Arcade Learning Environment31 Oct 2014 0 repositories listed
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Deep AutoRegressive Networks31 Oct 2013 0 repositories listed
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Sketch-Based Linear Value Function Approximation1 Dec 2012 0 repositories listed