Papers › YOLO-LITE: A Real-Time Object Detection Algorithm Optimized for Non-GPU Computers

YOLO-LITE: A Real-Time Object Detection Algorithm Optimized for Non-GPU Computers

14 Nov 2018arXiv:1811.05588archive 2025-07-28

Jonathan Pedoeem, Rachel Huang

This paper focuses on YOLO-LITE, a real-time object detection model developed to run on portable devices such as a laptop or cellphone lacking a Graphics Processing Unit (GPU). The model was first trained on the PASCAL VOC dataset then on the COCO dataset, achieving a mAP of 33.81% and 12.26% respectively. YOLO-LITE runs at about 21 FPS on a non-GPU computer and 10 FPS after implemented onto a website with only 7 layers and 482 million FLOPS. This speed is 3.8x faster than the fastest state of art model, SSD MobilenetvI. Based on the original object detection algorithm YOLOV2, YOLO- LITE was designed to create a smaller, faster, and more efficient model increasing the accessibility of real-time object detection to a variety of devices.

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StevenBanama/Yolo-lite-Gesture mentioned on GitHubtf report

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ObjectObject DetectionReal-Time Object Detectionobject-detection

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1x1 ConvolutionConvolutionNon Maximum SuppressionSSD

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