Papers › X-Avatar: Expressive Human Avatars
X-Avatar: Expressive Human Avatars
Kaiyue Shen, Chen Guo, Manuel Kaufmann, Juan Jose Zarate, Julien Valentin, Jie Song, Otmar Hilliges
We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in a holistic fashion and can be learned from either full 3D scans or RGB-D data. To achieve this, we propose a part-aware learned forward skinning module that can be driven by the parameter space of SMPL-X, allowing for expressive animation of X-Avatars. To efficiently learn the neural shape and deformation fields, we propose novel part-aware sampling and initialization strategies. This leads to higher fidelity results, especially for smaller body parts while maintaining efficient training despite increased number of articulated bones. To capture the appearance of the avatar with high-frequency details, we extend the geometry and deformation fields with a texture network that is conditioned on pose, facial expression, geometry and the normals of the deformed surface. We show experimentally that our method outperforms strong baselines in both data domains both quantitatively and qualitatively on the animation task. To facilitate future research on expressive avatars we contribute a new dataset, called X-Humans, containing 233 sequences of high-quality textured scans from 20 participants, totalling 35,500 data frames.
In Syntology Open this paper in Syntology's Atlas, the map of the papers in Syntology's graph and their citations.
Code
Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.
Code Syntology ran Syntology
Not run by Syntology. Nothing on this page verifies that the listed code works.
Tasks
Datasets
Introduced by this paper, per the archive.
Results from the paper archive 2025-07-28
| Task | Dataset | Model | Metric | Value | Rank at snapshot | Leaderboard | Report |
|---|---|---|---|---|---|---|---|
| 3D Human Reconstruction | 4D-DRESS | X-Avatar_Inner | Chamfer (cm) | 1.008 | #2 of 22 | Archive leaderboard | report |
| 3D Human Reconstruction | 4D-DRESS | X-Avatar_Inner | IoU | 0.954 | #2 of 22 | Archive leaderboard | report |
| 3D Human Reconstruction | 4D-DRESS | X-Avatar_Inner | Normal Consistency | 0.861 | #2 of 22 | Archive leaderboard | report |
| 3D Human Reconstruction | 4D-DRESS | X-Avatar_Outer | Chamfer (cm) | 1.177 | #4 of 22 | Archive leaderboard | report |
| 3D Human Reconstruction | 4D-DRESS | X-Avatar_Outer | IoU | 0.946 | #4 of 22 | Archive leaderboard | report |
| 3D Human Reconstruction | 4D-DRESS | X-Avatar_Outer | Normal Consistency | 0.841 | #4 of 22 | Archive leaderboard | report |
Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.
Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections