Papers › Voxel Structure-based Mesh Reconstruction from a 3D Point Cloud
Voxel Structure-based Mesh Reconstruction from a 3D Point Cloud
Chenlei Lv, Weisi Lin, Baoquan Zhao
Mesh reconstruction from a 3D point cloud is an important topic in the fields of computer graphic, computer vision, and multimedia analysis. In this paper, we propose a voxel structure-based mesh reconstruction framework. It provides the intrinsic metric to improve the accuracy of local region detection. Based on the detected local regions, an initial reconstructed mesh can be obtained. With the mesh optimization in our framework, the initial reconstructed mesh is optimized into an isotropic one with the important geometric features such as external and internal edges. The experimental results indicate that our framework shows great advantages over peer ones in terms of mesh quality, geometric feature keeping, and processing speed.
Code
Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.
Code Syntology ran Syntology
Not run by Syntology. Nothing on this page verifies that the listed code works.
Results from the paper archive 2025-07-28
No leaderboard rows for this paper in the archive.
Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections