Papers › Vitruvio: 3D Building Meshes via Single Perspective Sketches

Vitruvio: 3D Building Meshes via Single Perspective Sketches

24 Oct 2022arXiv:2210.13634archive 2025-07-28

Alberto Tono, Heyaojing Huang, Ashwin Agrawal, Martin Fischer

Today's architectural engineering and construction (AEC) software require a learning curve to generate a three-dimension building representation. This limits the ability to quickly validate the volumetric implications of an initial design idea communicated via a single sketch. Allowing designers to translate a single sketch to a 3D building will enable owners to instantly visualize 3D project information without the cognitive load required. If previous state-of-the-art (SOTA) data-driven methods for single view reconstruction (SVR) showed outstanding results in the reconstruction process from a single image or sketch, they lacked specific applications, analysis, and experiments in the AEC. Therefore, this research addresses this gap, introducing the first deep learning method focused only on buildings that aim to convert a single sketch to a 3D building mesh: Vitruvio. Vitruvio adapts Occupancy Network for SVR tasks on a specific building dataset (Manhattan 1K). This adaptation brings two main improvements. First, it accelerates the inference process by more than 26% (from 0.5s to 0.37s). Second, it increases the reconstruction accuracy (measured by the Chamfer Distance) by 18%. During this adaptation in the AEC domain, we evaluate the effect of the building orientation in the learning procedure since it constitutes an important design factor. While aligning all the buildings to a canonical pose improved the overall quantitative metrics, it did not capture fine-grain details in more complex building shapes (as shown in our qualitative analysis). Finally, Vitruvio outputs a 3D-printable building mesh with arbitrary topology and genus from a single perspective sketch, providing a step forward to allow owners and designers to communicate 3D information via a 2D, effective, intuitive, and universal communication medium: the sketch.

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1x1 ConvolutionAverage PoolingBatch NormalizationConvolutionDense ConnectionsDepthwise ConvolutionDepthwise Separable ConvolutionDropoutGlobal Average PoolingHard SwishInverted Residual BlockPointwise ConvolutionReLUReLU6SVRSigmoid ActivationSqueeze-and-Excitation Block

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