Papers › Visual Graphs from Motion (VGfM): Scene understanding with object geometry reasoning

Visual Graphs from Motion (VGfM): Scene understanding with object geometry reasoning

16 Jul 2018arXiv:1807.05933archive 2025-07-28

Paul Gay, Stuart James, Alessio Del Bue

Recent approaches on visual scene understanding attempt to build a scene graph -- a computational representation of objects and their pairwise relationships. Such rich semantic representation is very appealing, yet difficult to obtain from a single image, especially when considering complex spatial arrangements in the scene. Differently, an image sequence conveys useful information using the multi-view geometric relations arising from camera motion. Indeed, in such cases, object relationships are naturally related to the 3D scene structure. To this end, this paper proposes a system that first computes the geometrical location of objects in a generic scene and then efficiently constructs scene graphs from video by embedding such geometrical reasoning. Such compelling representation is obtained using a new model where geometric and visual features are merged using an RNN framework. We report results on a dataset we created for the task of 3D scene graph generation in multiple views.

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paulgay/VGfM officialmentioned in papermentioned on GitHubtf report
ShunChengWu/3DSSG mentioned on GitHubpytorchNOASSERTION report

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3d scene graph generationGraph GenerationScene Graph GenerationScene Understanding

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