Papers › Unifying Count-Based Exploration and Intrinsic Motivation
Unifying Count-Based Exploration and Intrinsic Motivation
Marc G. Bellemare, Sriram Srinivasan, Georg Ostrovski, Tom Schaul, David Saxton, Remi Munos
We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across observations. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels. We transform these pseudo-counts into intrinsic rewards and obtain significantly improved exploration in a number of hard games, including the infamously difficult Montezuma's Revenge.
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Tasks
Results from the paper archive 2025-07-28
| Task | Dataset | Model | Metric | Value | Rank at snapshot | Leaderboard | Report |
|---|---|---|---|---|---|---|---|
| Atari Games | Atari 2600 Freeway | A3C-CTS | Score | 30.48 | #32 of 59 | Archive leaderboard | report |
| Atari Games | Atari 2600 Gravitar | A3C-CTS | Score | 238.68 | #49 of 53 | Archive leaderboard | report |
| Atari Games | Atari 2600 Montezuma's Revenge | DDQN-PC | Score | 3459 | #10 of 50 | Archive leaderboard | report |
| Atari Games | Atari 2600 Montezuma's Revenge | A3C-CTS | Score | 273.7 | #23 of 50 | Archive leaderboard | report |
| Atari Games | Atari 2600 Private Eye | A3C-CTS | Score | 99.32 | #46 of 52 | Archive leaderboard | report |
| Atari Games | Atari 2600 Venture | A3C-CTS | Score | 0.0 | #50 of 55 | Archive leaderboard | report |
Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.
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