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Uma implementação do jogo Pedra, Papel e Tesoura utilizando Visao Computacional

20 May 2021arXiv:2105.10063archive 2025-07-28

Ezequiel França dos Santos, Gabriel Fontenelle

This paper presents a game, controlled by computer vision, in identification of hand gestures (hand-tracking). The proposed work is based on image segmentation and construction of a convex hull with Jarvis Algorithm , and determination of the pattern based on the extraction of area characteristics in the convex hull.

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