Papers › The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation

The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation

16 Feb 2018arXiv:1802.05991archive 2025-07-28

Simon M. Lucas, Jialin Liu, Diego Perez-Liebana

This paper describes the N-Tuple Bandit Evolutionary Algorithm (NTBEA), an optimisation algorithm developed for noisy and expensive discrete (combinatorial) optimisation problems. The algorithm is applied to two game-based hyper-parameter optimisation problems. The N-Tuple system directly models the statistics, approximating the fitness and number of evaluations of each modelled combination of parameters. The model is simple, efficient and informative. Results show that the NTBEA significantly outperforms grid search and an estimation of distribution algorithm.

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Bam4d/NTBEA mentioned on GitHub report
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