Papers › TexturePose: Supervising Human Mesh Estimation with Texture Consistency

TexturePose: Supervising Human Mesh Estimation with Texture Consistency

24 Oct 2019ICCV 2019 10arXiv:1910.11322archive 2025-07-28

Georgios Pavlakos, Nikos Kolotouros, Kostas Daniilidis

This work addresses the problem of model-based human pose estimation. Recent approaches have made significant progress towards regressing the parameters of parametric human body models directly from images. Because of the absence of images with 3D shape ground truth, relevant approaches rely on 2D annotations or sophisticated architecture designs. In this work, we advocate that there are more cues we can leverage, which are available for free in natural images, i.e., without getting more annotations, or modifying the network architecture. We propose a natural form of supervision, that capitalizes on the appearance constancy of a person among different frames (or viewpoints). This seemingly insignificant and often overlooked cue goes a long way for model-based pose estimation. The parametric model we employ allows us to compute a texture map for each frame. Assuming that the texture of the person does not change dramatically between frames, we can apply a novel texture consistency loss, which enforces that each point in the texture map has the same texture value across all frames. Since the texture is transferred in this common texture map space, no camera motion computation is necessary, or even an assumption of smoothness among frames. This makes our proposed supervision applicable in a variety of settings, ranging from monocular video, to multi-view images. We benchmark our approach against strong baselines that require the same or even more annotations that we do and we consistently outperform them. Simultaneously, we achieve state-of-the-art results among model-based pose estimation approaches in different benchmarks. The project website with videos, results, and code can be found at https://seas.upenn.edu/~pavlakos/projects/texturepose.

PaperPDFConference PDFCode

In Syntology Open this paper in Syntology's Atlas, the map of the papers in Syntology's graph and their citations.

Code

geopavlakos/TexturePose mentioned on GitHubpytorch report

Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.

Code Syntology ran Syntology

Not run by Syntology. Nothing on this page verifies that the listed code works.

Tasks

Pose EstimationWeakly-supervised 3D Human Pose Estimation

Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
Weakly-supervised 3D Human Pose Estimation Human3.6M Pavlakos et al. 3D Annotations S1 #27 of 33 Archive leaderboard report
Weakly-supervised 3D Human Pose Estimation Human3.6M Pavlakos et al. Average MPJPE (mm) 110.7 #27 of 33 Archive leaderboard report

Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.

Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections