Papers › Optimizing Attention and Cognitive Control Costs Using Temporally-Layered Architectures

Optimizing Attention and Cognitive Control Costs Using Temporally-Layered Architectures

30 May 2023arXiv:2305.18701archive 2025-07-28

Devdhar Patel, Terrence Sejnowski, Hava Siegelmann

The current reinforcement learning framework focuses exclusively on performance, often at the expense of efficiency. In contrast, biological control achieves remarkable performance while also optimizing computational energy expenditure and decision frequency. We propose a Decision Bounded Markov Decision Process (DB-MDP), that constrains the number of decisions and computational energy available to agents in reinforcement learning environments. Our experiments demonstrate that existing reinforcement learning algorithms struggle within this framework, leading to either failure or suboptimal performance. To address this, we introduce a biologically-inspired, Temporally Layered Architecture (TLA), enabling agents to manage computational costs through two layers with distinct time scales and energy requirements. TLA achieves optimal performance in decision-bounded environments and in continuous control environments, it matches state-of-the-art performance while utilizing a fraction of the compute cost. Compared to current reinforcement learning algorithms that solely prioritize performance, our approach significantly lowers computational energy expenditure while maintaining performance. These findings establish a benchmark and pave the way for future research on energy and time-aware control.

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Code

dee0512/Temporally-Layered-Architecture officialmentioned in paperpytorch report

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Tasks

Continuous ControlOpenAI GymReinforcement Learningcontinuous-controlreinforcement-learning

1 archive task tag without a task page not shown.

Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
OpenAI Gym Ant-v2 TLA Action Repetition .1268 #1 of 2 Archive leaderboard report
OpenAI Gym Ant-v2 TLA Average Decisions 860.21 #1 of 2 Archive leaderboard report
OpenAI Gym Ant-v2 TLA Mean Reward 5163.54 #1 of 2 Archive leaderboard report
OpenAI Gym HalfCheetah-v2 TLA Action Repetition .1805 #1 of 2 Archive leaderboard report
OpenAI Gym HalfCheetah-v2 TLA Average Decisions 831.42 #1 of 2 Archive leaderboard report
OpenAI Gym HalfCheetah-v2 TLA Mean Reward 9571.99 #1 of 2 Archive leaderboard report
OpenAI Gym Hopper-v2 TLA Action Repetition .5722 #1 of 2 Archive leaderboard report
OpenAI Gym Hopper-v2 TLA Average Decisions 423.91 #1 of 2 Archive leaderboard report
OpenAI Gym Hopper-v2 TLA Mean Reward 3458.22 #1 of 2 Archive leaderboard report
OpenAI Gym InvertedDoublePendulum-v2 TLA Action Repetition .7522 #1 of 1 Archive leaderboard report
OpenAI Gym InvertedDoublePendulum-v2 TLA Average Decisions 247.76 #1 of 1 Archive leaderboard report
OpenAI Gym InvertedDoublePendulum-v2 TLA Mean Reward 9356.67 #1 of 1 Archive leaderboard report
OpenAI Gym InvertedPendulum-v2 TLA Action Repetition .8882 #1 of 1 Archive leaderboard report
OpenAI Gym InvertedPendulum-v2 TLA Average Decisions 111.79 #1 of 1 Archive leaderboard report
OpenAI Gym InvertedPendulum-v2 TLA Mean Reward 1000 #1 of 1 Archive leaderboard report
OpenAI Gym MountainCarContinuous-v0 TLA Action Repetition .914 #1 of 1 Archive leaderboard report
OpenAI Gym MountainCarContinuous-v0 TLA Average Decisions 10.6 #1 of 1 Archive leaderboard report
OpenAI Gym MountainCarContinuous-v0 TLA Mean Reward 93.88 #1 of 1 Archive leaderboard report
OpenAI Gym Pendulum-v1 TLA Action Repetition .7032 #2 of 2 Archive leaderboard report
OpenAI Gym Pendulum-v1 TLA Average Decisions 62.31 #2 of 2 Archive leaderboard report
OpenAI Gym Pendulum-v1 TLA Mean Reward -154.92 #2 of 2 Archive leaderboard report
OpenAI Gym Walker2d-v2 TLA Action Repetition .4745 #2 of 2 Archive leaderboard report
OpenAI Gym Walker2d-v2 TLA Average Decisions 513.12 #2 of 2 Archive leaderboard report
OpenAI Gym Walker2d-v2 TLA Mean Reward 3878.41 #2 of 2 Archive leaderboard report

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Methods

Introduced by this paper: TLA

AdamClipped Double Q-learningDense ConnectionsExperience ReplayReLUTD3TLATarget Policy Smoothing

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