Papers › Stimulating Creativity with FunLines: A Case Study of Humor Generation in Headlines

Stimulating Creativity with FunLines: A Case Study of Humor Generation in Headlines

5 Feb 2020ACL 2020 6arXiv:2002.02031archive 2025-07-28

Nabil Hossain, John Krumm, Tanvir Sajed, Henry Kautz

Building datasets of creative text, such as humor, is quite challenging. We introduce FunLines, a competitive game where players edit news headlines to make them funny, and where they rate the funniness of headlines edited by others. FunLines makes the humor generation process fun, interactive, collaborative, rewarding and educational, keeping players engaged and providing humor data at a very low cost compared to traditional crowdsourcing approaches. FunLines offers useful performance feedback, assisting players in getting better over time at generating and assessing humor, as our analysis shows. This helps to further increase the quality of the generated dataset. We show the effectiveness of this data by training humor classification models that outperform a previous benchmark, and we release this dataset to the public.

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amir-mola/FunLines mentioned on GitHubpytorch report
dora-tang/SemEval-2020-Task-7 mentioned on GitHubpytorch report

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