Papers › Solving The Lunar Lander Problem under Uncertainty using Reinforcement Learning
Solving The Lunar Lander Problem under Uncertainty using Reinforcement Learning
Soham Gadgil, Yunfeng Xin, Chengzhe Xu
Reinforcement Learning (RL) is an area of machine learning concerned with enabling an agent to navigate an environment with uncertainty in order to maximize some notion of cumulative long-term reward. In this paper, we implement and analyze two different RL techniques, Sarsa and Deep QLearning, on OpenAI Gym's LunarLander-v2 environment. We then introduce additional uncertainty to the original problem to test the robustness of the mentioned techniques. With our best models, we are able to achieve average rewards of 170+ with the Sarsa agent and 200+ with the Deep Q-Learning agent on the original problem. We also show that these techniques are able to overcome the additional uncertainities and achieve positive average rewards of 100+ with both agents. We then perform a comparative analysis of the two techniques to conclude which agent peforms better.
Code
Repository list and official/mentioned flags are the archive's, frozen 2025-07-28. Reachability, where shown, is from one Syntology probe window (2026-09-16 to 2026-09-18); repositories not probed show nothing. GitHub stars are not tracked.
Code Syntology ran Syntology
Not run by Syntology. Nothing on this page verifies that the listed code works.
Tasks
Results from the paper archive 2025-07-28
No leaderboard rows for this paper in the archive.
Methods
Report a problem or propose a change · a person checks every report against the paper or source before anything changes; decisions are listed on /corrections