Papers › Skeleton-aided Articulated Motion Generation

Skeleton-aided Articulated Motion Generation

4 Jul 2017arXiv:1707.01058archive 2025-07-28

Yichao Yan, Jingwei Xu, Bingbing Ni, Xiaokang Yang

This work make the first attempt to generate articulated human motion sequence from a single image. On the one hand, we utilize paired inputs including human skeleton information as motion embedding and a single human image as appearance reference, to generate novel motion frames, based on the conditional GAN infrastructure. On the other hand, a triplet loss is employed to pursue appearance-smoothness between consecutive frames. As the proposed framework is capable of jointly exploiting the image appearance space and articulated/kinematic motion space, it generates realistic articulated motion sequence, in contrast to most previous video generation methods which yield blurred motion effects. We test our model on two human action datasets including KTH and Human3.6M, and the proposed framework generates very promising results on both datasets.

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Tasks

Gesture-to-Gesture TranslationMotion GenerationVideo Generation

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Results from the paper archive 2025-07-28

TaskDatasetModelMetricValueRank at snapshotLeaderboardReport
Gesture-to-Gesture Translation NTU Hand Digit SAMG AMT 2.6 #2 of 6 Archive leaderboard report
Gesture-to-Gesture Translation NTU Hand Digit SAMG IS 2.4919 #2 of 6 Archive leaderboard report
Gesture-to-Gesture Translation NTU Hand Digit SAMG PSNR 28.0185 #2 of 6 Archive leaderboard report
Gesture-to-Gesture Translation Senz3D SAMG AMT 2.3 #4 of 6 Archive leaderboard report
Gesture-to-Gesture Translation Senz3D SAMG IS 3.3285 #4 of 6 Archive leaderboard report
Gesture-to-Gesture Translation Senz3D SAMG PSNR 26.9545 #4 of 6 Archive leaderboard report

Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.

Methods

Convolution

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