Papers › Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition
Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition
Jiahang Zhang, Lilang Lin, Jiaying Liu
In real-world scenarios, human actions often fall into a long-tailed distribution. It makes the existing skeleton-based action recognition works, which are mostly designed based on balanced datasets, suffer from a sharp performance degradation. Recently, many efforts have been madeto image/video long-tailed learning. However, directly applying them to skeleton data can be sub-optimal due to the lack of consideration of the crucial spatial-temporal motion patterns, especially for some modality-specific methodologies such as data augmentation. To this end, considering the crucial role of the body parts in the spatially concentrated human actions, we attend to the mixing augmentations and propose a novel method, Shap-Mix, which improves long-tailed learning by mining representative motion patterns for tail categories. Specifically, we first develop an effective spatial-temporal mixing strategy for the skeleton to boost representation quality. Then, the employed saliency guidance method is presented, consisting of the saliency estimation based on Shapley value and a tail-aware mixing policy. It preserves the salient motion parts of minority classes in mixed data, explicitly establishing the relationships between crucial body structure cues and high-level semantics. Extensive experiments on three large-scale skeleton datasets show our remarkable performance improvement under both long-tailed and balanced settings. Our project is publicly available at: https://jhang2020.github.io/Projects/Shap-Mix/Shap-Mix.html.
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Tasks
Results from the paper archive 2025-07-28
| Task | Dataset | Model | Metric | Value | Rank at snapshot | Leaderboard | Report |
|---|---|---|---|---|---|---|---|
| Skeleton Based Action Recognition | NTU RGB+D | Shap-Mix | Accuracy (CS) | 93.7 | #7 of 135 | Archive leaderboard | report |
| Skeleton Based Action Recognition | NTU RGB+D | Shap-Mix | Accuracy (CV) | 97.1 | #7 of 135 | Archive leaderboard | report |
| Skeleton Based Action Recognition | NTU RGB+D | Shap-Mix | Ensembled Modalities | 4 | #7 of 135 | Archive leaderboard | report |
| Skeleton Based Action Recognition | NTU RGB+D 120 | Shap-Mix | Accuracy (Cross-Setup) | 91.7 | #5 of 83 | Archive leaderboard | report |
| Skeleton Based Action Recognition | NTU RGB+D 120 | Shap-Mix | Accuracy (Cross-Subject) | 90.4 | #5 of 83 | Archive leaderboard | report |
| Skeleton Based Action Recognition | NTU RGB+D 120 | Shap-Mix | Ensembled Modalities | 4 | #5 of 83 | Archive leaderboard | report |
Ranks are positions in the archive's leaderboards as they stood at the 2025-07-28 snapshot. Results published since then are not among these rows, so a rank here is not a current standing.
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